I decided to run paranoia tonight. I use my own rules loosely based on dnd. The idea is make a pc in 5 mins and jump in. Here's what transpired...
Friend Computer was very pleased with friend citizen troubleshooter group one today. Friend computer only had to destroy eight of their clones today. Friend troubleshooters successfully fulfilled missions one, two, three, and four.
Mission one was to find citizen Kay1y in the Yellow Zone in the Right Spring Factory. To accomplish this mission, friend citizens troubleshooter group one had to get their green clearance to yellow clearance. Friend computer is missing data memory files on how this was accomplished but the citizens finished the mission and were rewarded.
Mission two was to take 42 left springs and deposit them into the trash receptacles in blue zone. The citizens had to get blue clearance and once again this is missing from friend computers memory banks. The troubleshooters successfully located 42 bins beyond the choppers and deposited the 42 springs in less than the 5 hours allotted.
Mission three was to discover which friend troubleshooter was either in a secret society or mutated. This was odd to friend computer as one clone turned himself in. The troubleshooters completed the mission as the troubleshooter was terminated in the booth.
Mission four was to find the blue zone security guards at the toothpaste factory and terminate them. Friend citizens explained the bad news to the security citizens and offered them to escape. This is an immediate violation but friend computer easy filled with love for friend troubleshooters when they told citizen security to exit through the choppers.
Friend computer immediately promoted friend troubleshooters to brown and upgraded their armor. Mission five was to relax.