Friday, October 13, 2017

Paranoia Game Friday the 13th

I decided to run paranoia tonight. I use my own rules loosely based on dnd. The idea is make a pc in 5 mins and jump in. Here's what transpired...

Friend Computer was very pleased with friend citizen troubleshooter group one today. Friend computer only had to destroy eight of their clones today. Friend troubleshooters successfully fulfilled missions one, two, three, and four. 

Mission one was to find citizen Kay1y in the Yellow Zone in the Right Spring Factory. To accomplish this mission,  friend citizens troubleshooter group one had to get their green clearance to yellow clearance. Friend computer is missing data memory files on how this was accomplished but the citizens finished the mission and were rewarded.

Mission two was to take 42 left springs and deposit them into the trash receptacles in blue zone. The citizens had to get blue clearance and once again this is missing from friend computers memory banks. The troubleshooters successfully located 42 bins beyond the choppers and deposited the 42 springs in less than the 5 hours allotted.

Mission three was to discover which friend troubleshooter was either in a secret society or mutated. This was odd to friend computer as one clone turned himself in. The troubleshooters completed the mission as the troubleshooter was terminated in the booth.

Mission four was to find the blue zone security guards at the toothpaste factory and terminate them. Friend citizens explained the bad news to the security citizens and offered them to escape. This is an immediate violation but friend computer easy filled with love for friend troubleshooters when they told citizen security to exit through the choppers.

Hahaha

Friend computer immediately promoted friend troubleshooters to brown and upgraded their armor. Mission five was to relax.

GMS Magazine RPG Room Podcast - Episode 4

This is the month of horror! What is it about giant movie monsters that entertain and frighten us and how can we use that as a game experience?  We talk about the horror movies of the 50s and 60s in this week's Friday the 13th podcast!

https://gmsmagazine.podbean.com/e/the-rpg-room-horror-movies-of-the-50s-and-60s-and-adding-horror-to-your-games/

Friday, October 6, 2017

GMS Magazine RPG Room - Episode III Universal Horror Movie Monsters in Gaming

This month will be all about running horror games and introducing horror to your existing games. In this first installment, we talk about the class is movie monsters made famous by Universal Studios in the 1930s and what they really do well that we can use in our games to experience a great night of horror gaming!  Join me, Rob Adams and Paco Garcia Jean in this the first installment of my absolute favorite topic, horror gaming.

http://www.gmsmagazine.com/podcasts/horror-in-games

Wednesday, October 4, 2017

Savage Rifts - 80s Madness

The party finds itself caught in a massive Nexus storm that almost buries them alive. They come to when a rift opens up and pulls them into Hollywood 1982 (87) when Monster Squad and ET and many other movies are being filmed out of our actual time sequence.

They are invited to Studio 72 by several rad dudes who comment that their makeup is stellar. They eat. They participate in several films until they discovered their wag moved and find a dead security guard.

Madness ensues as the ground becomes foggy and they fight off a horde of zombies. The zombies are revealed to be reprogrammed skelebots as ET slams into the "sky" tearing a hole in the massive building that they are actually in. A mad escape ensues with the group hauling butt out of the building, cavern, and mountain complex.

Surprise! The whole thing was a simulation ran by ARCHIE. ET did shown you how to get home though Rifters.

Saturday, September 30, 2017

Pics of Games

Here are some action shots of this week's games.

Starfinder Game Quotes

Said in our recent Starfinder game when the Eox boarded the players ship.

Operative "OK, so they have guns. They are walking corpses and they have guns."

Mechanic "I think the guns are part of them."

Operative "Well whatever. Let's just kill them."

Mechanic "Technically, they are already dead."

Envoy "Who's side are you on anyway?"

Friday, September 29, 2017

GMS Magazine RPG Room Podcast Episode 2

What can we learn from TTRPGS? As it turns out, an awful lot.  Paco and I discuss immersion, narration, save points and more in this episode of RPG Room.

http://www.gmsmagazine.com/podcasts/podcast-episode-what-can-ttrpgs-learn-from-videogames

Tuesday, September 26, 2017

GMS Magazine RPG Room Podcast - Episode 1


This is our podcast 's last week's episode where we talk about gaming. In this episode, we discuss the idea of paying for gms and inclusion of all gamer life styles. Next episode we will discuss how video games can help table top. We are lgbtqi friendly and believe in equal gaming opportunity and representation from old school to new school ideas!

https://gmsmagazine.podbean.com/e/the-rpg-room-season-5-episode-1-what-is-coming-next/

Starfinder Mission One - Angel Five

First starfinder game. Players work for Ares Corp and are sent by Director Alistair Jenkins head of merccon on a Beowulf Classified mission. The players ship is the Viper Explorer Custom the Horizon Destiny. The mission is to escort the Abadacorp Missionary Fabian Trust aboard the transport Angel Five to planet Bretheda's Sopeth's Corporate Mechanized facility. The known pirate of the raider Indigo Falcor, Rexus Vasiek has openly sworn to destroy the Angel Five and the players were advised to keep scanners active before and after any drift jumps.

The trip to Bretheda was smooth but strange Exonian ships beset the Horizon Destiny once she jumped out of the Drift.  A starship battle ensued when an Exoian Necroglider and Eoxian Leech Transport engaged the players. The battle lasted for three rounds of cat and mouse as the glider came quickly for the Angel Five and the Horizon Destiny blocking the attacks by putting herself in the Necrogliders path. The battle climaxed with an Exonian transport slamming into the ships hull.

The boarding action was fierce and the Exonian drones attacked and seriously wounded the Engineer before the crew destroyed them. The battle was hard-fought but in the end, they beat the Raiders and continued the space battle while using evasive maneuvers to protect the Angel Five. Radiation levels began steadily rising, seeping from the Leech as the ships computer, affectionately called Natalie by the crew, alerts began ringing warnings.

We need an automatic sentry antipersonnel security gun guarding engineering.

Wednesday, June 21, 2017

Ten Tips for New Gms

Thinking of starting a game and taking the challenge of being the game master? Here's ten quick tips to get you started.

1. Every player wants something different from the game. It's your job to be sure to setup a method for them to get it. Some like roleplaying or want the spotlight,  some like meta, some like crunch. It's your job to find their motivation and work it into the story.

2. Players are likely to want to be involved in the story in meaningful ways. It's ok to let them be involved with the story but remember to keep an air of mystery about the world and the plot so they don't get bored having full control.

3. I enjoy hamming up as a gm. I do voices, mannerisms, gestures, and use description to really get the character and the scene flowing in their heads.

4. Keep a random list of names and quirks handy. It's helpful for making npcs on the fly. I suggest any baby name generator or the fantasy name generator. That one includes places and things too.

5. Be willing to improvise. Some of our most memorable games were when the players went off the adventure. 

6. Be fair but just. The rules are a guideline but you must be consistent in your rulings or players will see it as favoritism. If you are going to be hard core rules then stay that way. Me, I run somewhere between story and rules and my players know it.

7. Do not use the rules against your players and do not encourage them to use rules against you. If it happens then nip it in the bud quickly. A nice way to do that is to use the same trick the player did on the player if it becomes overly used trick so they will back off on it a bit. I.e. a flaming sphere knockdown spell can be cast by the bad guy wizard too.

8. Villains are not dumb.  Play that up. A good villain will know the players strengths and weaknesses because they'll have tested them through the campaign. When it's finally time for the showdown the villain will dictate the time and place. They will be prepared and ready for the challenge.

9. Most Dragons are smarter than people. Think of all the ways they have stayed alive as long as they have. Like villains, dragons only fight when they want to.

10. It's a game. It isn't a contest or pvp. It's supposed to be fun. Your job is to be a good facilitator of the world. Your word is law and you can involve your players as much or as little in the meta and rules discussions as you are comfortable with. Just be sure to set expectations early on so everyone is on the same page. There is no wrong or right way to play or to run. Have fun!

Monday, June 19, 2017

Unknown Player Narrative Control

One trick I like to do is to listen to my players roleplaying discussions between themselves and npcs. I do this because I enjoy roleplaying but also because I like to take parts of their discussion about "what if" and use it in our games. Players can be a suspicious lot and one great thing I have found is to play into that suspicion a little bit and in so doing the players actually have some control over the world with just their comments. If used sparingly it will give both you and your players a great satisfaction. Many notable npcs are created this way in my games on the fly. Sometimes, the dungeon really does have that mirror pool with the fire wand.

You can even incorporate the idea into the roll aspect, for instance I had a player ask me what he knew of trolls for the upcoming battle. Now I recalled his earlier discussion with another player that they roleplayed beautifully in which one suggested the trolls from the forest where these came from were a dark bluish color and were immune to fire but water hurt them. Now when he made his roll and scored well I rewarded him by telling him the exact thing he just said to his buddy in game. A smile parted his face and the following encounter was moved to a nearby river where they setup an ambush using their knowledge. I had never intended on using trolls at all and was going to use something else but because of the players passion it changed the story.

Sunday, May 14, 2017

Castles and Crusades - The Red cap Menace

We finished up our castles and crusades adventure with Pat as our Castle Keeper today. Our party was hired by a nearby town to stop the red cap goblins and after several weeks ending in a climatic battle with a ghost Naga we did just that!  Bonus, I got to keep the 3d printed Naga for my sword and sorcery games.

I really love the Castles and Crusades system.  It has a lot of similarities to both the 3.0 dnd and adnd.  I like that the classes get only some different abilities but it is streamlined and doesn't make use of feats or fiat systems. The game really has an old school feel to it. Ability score mods are on a three point spread instead of the normal two point spread. This means that a 12 is a plus 0 and an 18 is a plus 3. I also like the way they do primary and secondary ability scores with primary having iirc a standard DC of 12 and secondary a standard DC of 18 to succeed. The saves are modified of course by factors in the game and ability modifiers. This game does not use fort,  reflex, or will saves and instead uses the core abilities.

I quite like c&c and will be playing much of it in the coming years.

End of Castle Naetar

Epic game tonight to the ending of Castle Naetar. They finally put Azabra Joss the red wizard to his end after negotiations with the resident ancient black dragon and his children, who they bested in battle last session. Azabra and the cult reanimated the green and blue dragons the party defeated in the siege of Brannockburg. They fought the dragons and a horned devil as well as wraiths of firmer cult leaders and specters of cultists risen by the wraiths once they fell. They braved high cliffs and high swinging rope bridges. The final challenge was the portal locks and the lightning trapped portal.

Wednesday, April 26, 2017

Inspired GMs

Gm protip: run what you want and what you are passionate about and you'll attract others who will play in your game. If you attempt to appease everyone on everything you will alienate everyone. Find a happy medium but remember you need to have fun too.

Monday, April 17, 2017

The Five

We started a sandbox style game this weekend. I am having one of our players draw the maps as they encounter and explore them. As this is a full sandbox style game even I as the GM will be discovering what is where as we make the story up on the fly. To accomplish this goal I will be using a variety of random generators and dm books. I will be using the three environment books from 3.5, the game masters handbook from paizo, the gary gygax world builders book, and many online resources. This is only one square represented on an 8 1/2 x 11 inch grid paper. The kingdom of SouthRose is a small part of a much larger continent.

Thursday, April 13, 2017

Orlando Netwars

I am at SANS 511 this week in training.  The course is designed to train crypto and packet capture carving hunting techniques. Sans stands for SysAdmin, Audit, Network and Security. SANS is a world-renown training conference for Infosec professionals. It is the gold standard for the white hat.

What does this have to do with gaming, you might ask? Well, I have found several fellow gamers here. This itself is no surprise.  Many Infosec people know that it takes both left (the creative) and right (the analytical) sides of the brain used at once to be involved with this career - it also helps to be mildly crazy.

I hit the jackpot too because our instructor, Eric Conrad is a highly respected Infosec professional and a big time nerd. Eric proudly showed us Dragon magazine #71 where he did the Boothill module that won third place in the competition. 

I prefer the term geek when speaking about Fandom and gaming myself but he's an old school dnd player.

I guess, when it comes down to it, I am a nerd and a geek. I admit though that SANS is like drinking from a fire hose.

This is my second SANS class. The last one I took was in Vegas and was Sec 504 Incident Handling and Hacker Exploits.  That's right! They teach us to hack...so we can fight the big bads.

They also teach us to hack so we can play Netwars. What's Netwars you ask? Imagine a hundred professional hackers in a room, with beer, a network,  and a game - formatted similar to the movie Hackers but with less Angelina Jolie.

Sans has had two Netwars challenges up until last night - Core and DIFR. Last night I played the blue team Defense Netwars part I. Tonight is part II. I am happy to say that I am on the leaderboard.

The theme is Game of Thrones. That's right, we are Night Watch and we are defending the wall from wildlings, wights, and the darkness by carving packets and breaking encryption keys!

So much fun but also quite a challenge. The reward is the coveted Netwars coins. These coins are special to each event.

So you see... there are games everywhere.  Oh,  it's also Star Wars weekend.

I am in heaven. The only thing that would make it better is if my family were with me.

My handle is cronickain in the challenge. The first ten win awesome coins with got themed sans.

The class challenge is Battlestar Galactica. The blue team game is on the final day six. I have assembled a good team. I hope my team wins it. It's a viper coin.

Friday, April 7, 2017

AFK Update

It has been a while since I have posted. In that time we have established a small farmstead and attended multiple game conventions.

We've been playing games at our new house this year. A lot of games. Now that things are settling in and we are getting back to normal I hope to post an update at least once a week.

We are currently finishing up a year-and-a-half campaign of Tyranny of Dragons. We are also playing Hells Vengeance and just wrapped up our Savage worlds Hell on Earth campaign. The Hell on Earth Campaign was largely a combination of Deathlands by James Axler and Vampire Earth.

The ToD group is having a blast with the castle exploration and not only have I been able to use a good deal of miniatures I have also used both Miniature Building Authority and Dwarven Forge terrain in their adventures.

On the miniatures front, ever since I came back from Rapier I've been in love with All Quiet on the Martian Front. I have hosted several games and have built a sizable collection of the miniatures. I highly recommend this system. There are many new planned factions now that Ironclad Games has purchased it from Alien Dungeon.

The game system,  Warengine is one that many of you will remember me getting into five or six years ago. I recently ran a Starship Troopers game with the system and that got me back into both Starship Troopers and Warengine.  If you aren't familiar with Warengine it's a fun generic system used for Shock Force. It's an easy build system that turns out to fairly balance the leaders to their troopers.

All is not quiet in the game design front. I am currently helping to develop several new game properties though I am not at liberty to disclose them.

Gamers Tavern has selected me to be the cohost of their podcast. I had an absolute blast sharing my gaming roots, gaming history, and gaming advice in our episode we recorded last night. We expect that the episodes will be ready within a few short weeks and then we plan on releasing an episode weekly. You can find them online at Gamerstavern.org. 

Enjoy the gaming photos