Thursday, May 29, 2014

D&D 5th - First Thoughts

I playtested it and like it. I have been keeping up with Legends and Lore and I like it. I am a fan of D&D Next (now just D&D) and am excited to talk about some of the new things coming down the pipe.In the next few articles, I will go over some of the changes and additions to the game. Some of the cool things coming down the pipe include a dragon featured first two-part adventure written by Kobold Press that it set in Faerun and promises to be a great deal of fun! They are releasing a Basic Set, a PHB, a MM, and DMG in that order followed by the adventures.

The MSRP is about $50.00 per book which seems a little high but you can always get the rules online as a free pdf downloadable from their site. Of course the free pdf and Basic sets are going to including only some of the rules. The real meat of the setting will be found in the treasure trove of the triumvirate or trifecta if you will or if you prefer the triforce or you might say that legendary thee book release of PHB, MM, and DMG and why should it all be in a Core book easily accessible for players? Answer. It shouldn't.

I am going to start with attacks. I have always been bugged by the huge number of attacks some characters get. One of the biggest pet peeves of mine with higher levels was the 100 attack syndrome that all characters eventually ended up with getting more than one attack after their base attack went higher than a +5. Well it looks like D&D (5th) has fixed that load of garbage. I mean it is cool to have a very good fighter but does he really need to take the next five minutes rolling all his attacks and damage?

Magic Items have changed for the better. No more using Spellcraft as in Pathfinder to automatically know the item. In 5th edition D&D many (not all) magic items need to be attuned similar to what they do in Earthdawn. Some items that do not need it are potions and scrolls while magic swords and amulets will need it. You basically put part of yourself in to the item, some essence of yourself. If you are going to use a magic item you have to attune yourself to it. Some of the items have drawbacks as well as bonuses. This cuts out the 'well that's a cursed sword' cheese that players like to pull.You do not know it is cursed unless you use Identify (and pass your check) or until you attune it. Head of Vecna anyone? This also gives magic items more purpose and cool factor imho.

I leave you with a cool image of the Monster Manual coming out this summer which I believe is aimed at a particular iconic monster and WoTC way of saying "Hey, we got this!"