Sunday, June 30, 2013

Real Epic High Fantasy


Unless you are living under a rock you know about Shaintar. It's a setting for Savage Worlds. Savage Worlds is a great game.

My buddy Sean Patrick Fannon has a really great kickstarter going for his Epic High Fantasy world of Shaintar. I have had the fortune of playing Shaintar while he was down here living in Jacksonville, FL and we played with the Obsidian Studios crowd. I actually met Sean at Wardogs game center in Jax here while he was looking at some Hero books I believe. We started talking and became comrades quickly thereafter. What amazed me about Sean is he had left his previous residence to come to Jax to work as the Director of a Game company - that did not yet exist. It was his job to make it exist. Yet he took on the challenge like a hero.

One of the things that sucks you in with Sean is that his love of the fantasy world he knows so well and his love of sharing the creative license with you as a player. I made up this warrior/adapt group of goblinesh called the Bloodsoothers. Now I am not sure if they went into his final book or not but for me the fun was creating something and having him put it into the world. He's like this with everyone!

Looking at the titles I have to smile because I've been part of this world from early (not the beginnig) but very early on when he was working for Jared at Obsidian Studios. I was actually part of the demo/con team called Team Obsidian. You can see a nod to my assistance and writing in the Fantasy Role Players Gaming Bible II and in Core and the eariler Wild  Blades.

This post isn't about me though. It isn't even about Sean. It's about Shaintar. A world where you can jump in and actually make stuff happen. A world where you fight the bad guys and where altruism is given a voice. A world where good politicians actually exist and a world where evil is very very evil. A world of light and life versus dark and flame. A world created by Sean but modified by the imaginations and creativity of players in years and years of campaigns.

This game has history! Sean has ran Shaintar literally thousands of hours over at least half the states and the people just keep adding too it! Players and Sean keep adding more and more to the world but not in a mixing pot kind of way. Everything actually works!

Take "In Severances Service" as a kickstarter level for instance. I happen to have been part of the game where Ace who was playing a very talented leader character named Lord Severance, Chris and Tim Forrester, Kevin Ranson and several others played in that game and in the Freelands they were being overran by evil. Lord Severance and his band were some of the only that could stand against the darkness and win - and win they did! In another game, ran opposite biweekly on Saturdays I believe, I played Schulle-Kralle my goblinesh orc Bloodsoother who eventually became a Silver Unicorn and turned Druid. The liked of Jason Engle, Kat, Jared and several others played in that game along with Sean as the GM.

So, if you don't like Epic storytelling and do not desire to play a hero then stay away from this game. But if you want epicness on a scale not often seen and the opportunity to actually change a world's present and hopefully shape its future then look no further than Shaintar.

It's truly is that epic!

Hillbillies and Stormtroopers

Friends came over and we played ICFBTS again. The scenario was the great pumpkin and the objective was whoever got the pumpkin first won. To get the great pumpkin you had to have a character in the pumpkin patch and pass a hard do it check. Mel won the game with the McCoys. Eric played the Hatfields and ended up being able to use the nasty summoned monster since he was killed in the pumpkin patch as a cultist failed a summoning roll. Tommy played the Cephs and was very sneaky. Suzan played the Grays and seemed to enjoy shooting at her dad and Mel. Mel played the McCoys and did a very good job keeping everyone engaged while she snuck in and grabbed the pumpkin. I played the cultists mostly just for fun as I knew they did not have a chance. The highlight of the game for me was my rubbersuit monster taking out the cephs and the ceph tripod. Great fun game. Mr Pearson the Principle cultist ran screaming from his trailer quickly followed by his assistant the hairdresser also a cultist as they were chased by the elder monster thing.














The second game was just the kids and myself. Madison played the Rebels defending their base, Bailey played the Rancor who showed up as the Empire and Rebels entered her woods and Faelan played the Empire. I learned that Faelan does not like to lose when he got Vader taken out even after he took out a force using Leia. The game was a great bunch of fun though and Madison did exceptionally well against her brother and later myself. Bailey enjoyed munching on stormtroopers with her Rancor. A good day of gaming and hanging out with the kiddos!













Echo Base

I used some pieces of cool looking styrofoam for Hoth yesterday. It occured to me that I still have white textured paint, aka snow. I put on some cool looking bits and walah Echo Base was born.

Saturday, June 29, 2013

FLGS Hoth Game Photos

We had a good time playing the expanded Hoth battle today. Luke got taken out in his snowspeeder the third turn and then force chocked by Vader. Then, to add insult to injury, the ATAT deployed snowtroopers to finish him off. The rest of the battle was pretty one sided even with eleven snowspeeders the Empire ended with a decisive victory. Though the Bothans did manage to infiltrate the Empire and take out an ATAT and the Rebels killed four ATSTs, two tie interceptors and a Tie bomber.

I will need to tweak the vehicles and rules. We are going to play again at FLGS this up coming Saturday from noon tutill about three albiet with tweaked rules and less stuff.

Wednesday, June 26, 2013

Spelljammer Planescape Campaign Idea - The Eternity Puzzle

want to run campaign modules from Ravenloft, Darksun, Forgotten Realms, Planescape and Al Qadim so I guess I'll just give the players a Spelljammer and run it all in a nice bow. This campaign will center around getting the pieces of something I am calling "The Eternity Puzzle". The Eternity Puzzle will have various magical properties for each piece and each 'keeper' will know only what they have. Some will know it is part of a larger puzzle and some will only care it is a nice magical decoration.

The campaign will feature much planes and sphere hopping. It will involve a radiant dragon, dragon sorcerer king, vampire lord, illithid savant and the twisted ancient history of the neogi and drow.

Thanks to Issiah on OSG I think the main villain will be Mephistopheles. He rules only one layer of Hell but would love to kill Asmodeus and rule all nine.During one of the battles of the Blood War, one of his generals returned with a piece of the Eternity Puzzle. Mephistopheles, knowing what the artifact was, set himself to getting the rest of it in order to create his own Hell, rule how he wants and perhaps use as a place to get ready for a war against Asmodeus. In his attempts to take the puzzle, to not be noticed, he would use possessed mortals instead of devils.

Corelleon Laretheaon through spies in the ranks of the devil's armies also knows of the plans and is going to help the adventurers along as a beneficial aid sending different emissaries in various forms. Barkeeps, a frog, a sentient stalk of broccoli maybe to help the party when they need it most. Toward the end of the game he will have his radiant dragon friend try to make contact with the party as they encounter the legendary Spelljammer and a party of Neogi Slavers.

At the advice from Brian from OSG I will be using some adventures from Tales from the Outer Planes and Wildspace and I will also be using Castle Ravenloft, Cult of the Reptile Gods, Isle of Dread, The Dragon Sorcerer (cannon says no spelljammers cause its a closed sphere.. pfft cannon), and many other loved 1st and 2nd edition modules to end with an epic battle between Meph, the pcs and Corelleon themselves!

Done right this game should have humor (think Vagabond), High Challenging Adventure, Space Travel, Dungeon Crawling, Politics, Horror (Ravenloft), Danger (Darksun - Probably end up having to win their freedom as gladiators), Dragonriding (Dragonlance), Sinbad type (Al Qadim), and Planehopping.

Might even include dinosaurs as a cargo aboard a spelljammer which are bound for Chult.

Campaign Modules (In Order)

Tales from the Outer Planes - A Good Deed Well Rewarded, Castle at the End of Time, The Voyage of the Nerid, Wildspace, Ravenloft, scourge of the slavelords, my own darksun module featuring city by the silt sea and dragon kings, Isle of Dread, Genies Curse, Sword of Deceit, Tree of Life, Vault of the Drow, City of Spiders, Arcane Shadows, Against the Giants, Tomb of Horrors, Labyrith of Madness, Nightmare Keep and Earthshaker to final with the pre mentioned battle.

Thoughts?


Rob vs Hastur

Our normal Superdungeon game was canceled last night on account of two of our players being sick and a third being late. Eric brought over Tommy and Suzan. So the eight of us decided to play Arkhan Horror.  It was a good fun game and the gates kept opening on locations where there already were gates. We would have kicked Hastur's butt this time around. Everyone worked together well and we kept getting Elder Signs which allowed us to not only seal the gates but steal them from Hastur's doom track thereby slowing down his grand welcoming party. The game ended with us having only one monster on the table and one gate left to close out of the six total. Next time we'll use the Innsmouth Horror expansion.


I love this game. It's fun to play as an Investigator and not have to run as a Keeper all the time.  We will play Mansions of Madness eventually too. I've played it. It's a fun game. Not made by Richard (who signed my copies of Arkham and I did a co-game designer thing with at Gnomecon) but it's a great game!  I really enjoy the mythos. I mean who wouldn't go crazy after seeing someone's face fall off their face or non-euclidean geometry?

 



Monday, June 24, 2013

ICFBTS Biker Gang

Use the hatfields as a template minus the dog. give all bad to the bone, two riding all alone, all of them brothers in arms, one vp and one svp. all harleys which moves 15 inches per turn.

bad to the bone - You really are that bad. When using your bike to move you may attempt to move double by passing a medium do it check. if successful, move double then continue your action. failure indicates you dropped the bike. roll 1d6 versus bike hits. this can be used for stunts too at higher levels of do it checks and more damage as a result as determined by the gm.

riding all alone - if there are no brothers within 12" add +1 to your do it checks for bike stunts.

bro in arms - If two or more are at least three inches together and one take a wound the wound may be taken by the other driver as he swerves to protect his friend.

vp - any bro riding with vp gets a +2 on courage checks and moves 1 inch further including vp. vp has to have at least one bro within three inches to get the ability. vp may reroll two stunt check pet game.

svp - svp may reroll one stunt check per game.

Making Fire

https://www.youtube.com/watch?v=sLT-0wrWzQw&feature=youtube_gdata_player

Sunday, June 23, 2013

FLGS Hoth Day

Gearing up for the Hoth game next Saturday at FLGS Jacksonville.  From noon until whenever.  We will be using expanded universe. Yes Dash has a Wampa and the Rebels may have their starfighters vs ties.

10 Snowspeeders
4 Atats
4 Atsts
2 Df 9 cannons
2 Athar cannons
2 Speederbikes
3 tie fighers
1 tie bomber
5 y wing
2 x wing
1 a wing
millenium falcon
dash
luke
leia
han
wedge
vader
vaders apprentice
General veers
iso agents
moff tarkin
probe droids
tantans
ewebs
snowtroopers
hoth troopers
and a rancor

New game store in town so,make that six atsts and three df.9