Friday, May 31, 2013
Thursday, May 30, 2013
Monday, May 27, 2013
(will update with video once it is done loading)
Sunday, May 26, 2013
Saturday, May 25, 2013
Friday, May 24, 2013
Edit: So it looks like the Song of Ice and Fire game I will be running using AD&D S&P edition is going to have a Druid, Ranger and a Squire (to be a hedge knight). All magic is going to be operated using spell points and all casters will channel through their bodies to make it more like what I have seen so far in the world. Should be very interesting. Stay tuned!
Wednesday, May 22, 2013
If you like Call of Cthulhu and play by post games you won't want to miss our new play by post forum game set in 1939 Warsaw Poland in September during the Nazi takeover of Poland. The game will see the ghettos forming for the Jewish community and this game will feature horrific and at times extremely detailed events and you shouldn't play if you are going to be upset by that kind of thing. The game will use bad language and adult situations including violence and adult content. We are using the 5th/6th edition rules and the Byakhee character generator. This will be a rules light game with focus more on storytelling and roleplay than on rules. You will make your rolls using the online dice roller and email me the results.
Call of Cthulhu - Ich benötige mehr Wohnzimmer
Tuesday, May 21, 2013
Monday, May 20, 2013
Have you used a projector for gaming? What do you think of this model? Ideally I would like to use the projector AND miniatures on a tabletop and terrain such as MBA and Dforge and Mark's dungeons etc all together. I am thinking white tablecloth with the projector battlemap etc and terrain on the table with minis. Yeah when it comes to gaming stuff I am like a Pokemon trainer - gotta have it all baby.
Sunday, May 19, 2013
The majority of the players will need to be human but I will be allowing people to play a dwarf as an imp if they really desire though they would just use the stats for the dwarf and would actually be 'human'. I am not going to allow elves but I will allow people to play half-elves and those people will basically have Targaryen bloodlines. No one will be allowed to play giants, wildlings or white walkers. Everyone will be part of an 'official' house but they will want to keep that a secret sometimes. IE: each people is going to need to choose Lannister, Targaryen, Grayjoy, Pike, Stark, Stannis, etc for their blood ties.
Wednesday, May 15, 2013
I am thinking of playing this instead of Pathfinder in one of our games. How does it play? Is it simple to run? I hear that it is harder for players to power game. One of my biggest gripes of Pathfinder and DnD in general is the wait time between player turns that gets longer each level because of the number of hits increasing to crazy amounts on a full attack. Does this solve that problem? What are the pros and the cons of this system in your opinion? Is 4e better than 5e? I'd really appreciate your advice!
The town of Greenbran in the northern reaches of Amn seemed a perfect place to raise a family with its placement on the Greenway and so close near the mountains that it seemed protected on all sides. This was before the Yawning Portal of Pandemonium was opened by the demon marelith Caris who vowed to make a home for her Wormblood residents among the streets of the town.
So impressed with her performance that the demon balor lord Errtu of the Mushroom granted Caris her own dominion over the northern reaches of Amn much to the disagreement of the council of Acyti who immediately upon hearing of the attack sent their best to the town to reclaim it from the ravages of Errtu’s minions.
Errtu, hearing of the success of the caravan to deliver the foul Whitemetal to the Highforest dispatched agents of his own to the town of Greenbran to meet the do-gooders and stop that particular thorn in his side from returning. For a thorn in the side the Acyti had become with their raiding of his border keeps and their pillaging of his people’s resources. No, the demon lord Errtu had made a promise to the one called Tyne and he meant to keep it.
So sending his cousin Yanish-Kau the Galbrazu lord of filth to the town of Greenbran with the mission to stop the loathesome goodie goodies at all costs and to return with the head of the one called Tyne he expected nothing short of all of his demands to be met. Imagine his surprise when from a quasit bad news arrived informing him of the skirmish outside of the Yawning Portal where both the legendary tiefling revenant liches (Pazasu and Lamazu) were defeated and Caris herself had failed.
Not accepting failure especially in the case of his demon lords the prince Errtu looked fondly over at the formless blob of demon flesh that had been reconstructed from the soul tatters of Caris and slammed his desk. “We shall have no more failures. Understood?”
The dark atmosphere was invasive as the Galbrazu left the audience chamber of his supreme commander. “Take care not to fail me as Caris or you shall too meet her fate.” Secretly he lept with joy for his lover Caris, the one that his demon heart only cared slightly more for than his big toe, was slain. A single tear almost shed he smiled at his dark master. “What of the rest of their troublesome ilk?” The fire in his eyes grew brilliant “I care not, but bring me the ringleaders. I wish to deal with them personally. Once you have them, throw them in the pits. “As you will. Lord Errtu.”
Yanish-Kau was going to take delight in torturing the one called Quinlan. Yes great delight indeed.
The party fought outside of the town of Greenbran. They fought the guardians of the portal and Caris the demon maralith outside of the town. The town itself was continually on fire in the distance and the ash from the burning clouded the sky. It was a dark scene. The winds of Pandemonium kept randomly blowing the party and the demons around the board during the exploration and the battle portions of the game. The Dwarf fighter and Dwarf Monk took turns in hitting and subsequently missing their foes. Other than the strange curse of the bad die rolls which was blamed on the use of the new technology everyone seemed to really enjoy the use of the lcd screen as a digital battlemap.
Highlights of the night included the end-game battle with Caris (who summoned a Vrock) taking on the zen archer Dwarf, Adian the Demon-Hunting Cleric and also defeating the fighter Sigrid who fell in battle with Caris. Caris herself left only after one final death blast from the demon. The Lich Revenants used fireballs, cones of cold and meteor swarm against the players and only engaged in hand-to-hand with Quinlan the Bard. Tyne provided artillery support while the party moved as a concentrated unit and successfully defeated a very difficult foe. My hat goes off to them. Now on to bigger battles.
I am excited about the use of the lcd because I was able to switch from the world map to a picture of the demon lord and back to the battlemap without any difficulty
Sunday, May 12, 2013
I picked up a 32 inch LCD for use with this laptop including using it as VTT or pdf maps (with a plexiglass cover for protection). Does anyone have suggestions for a good way to put this to use? I plan on using the paizo gamemastery maps but has anyone used Dunggeni or some similar VTT software and if so how well does it work on the fly during a game?
Edit: I will be using Dundginni, D20Pro, RPTools and PDF Viewer to present my players with a variety of maps and options. There are some great tips and beautiful maps over on the Dundjinni Map Forum site. I will be using several of Neyjour and Bogie's maps. Great maps guys!
Saturday, May 11, 2013
Friday, May 10, 2013
This book will be released like Big Top Edition - rules only and no art - but it will pack a heck of a lot of character and story and continue where Big Top left off.
"So quit yer whining and get some!"
Wednesday, May 8, 2013
After scouting the Bandit camp and figuring out that the majority of the highwaymen appeared to be less than 'fighter' worthy they decided to make an ambush for the Bandits. This was agreed by Caravan master Garaval (since I really want the entire party to be there when I start Legacy of Fire and three people were out due to various reasons). Master Garaval appeared to appreciate the player's cunning and granted them "you do as you wish, but be sure to be back at this house before two days pass so that we can continue on. My mistress does not like to be waiting long."
So the two rogues played by Eric and Frank (Hassim and Fishknife respectively) decided to scout the area around the Bandits and lo and behold there were many Thri-Kreen tracks all over the outskirts of the bandit encampment. The encampment was situated around three hills. One hill was blocking the view of the olive orchard and farmhouse which has been in the previous adventure and where the players were staying the night. The second and third hills were to the north east of the farmhouse and provided very good vantage points for the rogues to sneak around and spy on the Bandits.
The Bandits called, "The Trackless Ones" appeared to have several devices fashioned like brooms that they would drag behind their horses to cover all traces of tracks. The "Trackless Ones" appeared to be more merchant-based than based on brigands and thieves and there were signs of Thayan Slaver's equipment within the Bandit camp.
The party decided to setup the Ambush as the Bandits were making their way toward picking up their camp for the morning. This gave the players plenty of time to setup the trap. The players setup at the back of the two hills into groups of twos. Fishknive, having contracted filth fever, a little worse for ware but overall seemingly in good spirits if not for the boils on his hands and face, had spotted two distinct caverns that both held what appeared to be evidence of Thri-Kreen. The players decided to risk it and setup the ambush anyway, figuring that whatever was the gain from the Bandits outweighed the cost of them attracting the desert anthropoid raiders.
The ambush went off without a hitch and both Rogues scored sneak attack damage on members of the Bandit party as they passed within feet of their hidden positions, unaware, their horses almost bucking them off from surprise The leader of the bandits felt the plague-riddled bolt from Esmarelda (The rat alchemist) and although he did not fall from his horse as he attempted to rush out of the battle from a grievous wound he took to his neck the lighting ray cast by Whitecloud the mage knocked him off his saddle and his horse drug him 200 feet into the desert. Fishknife scored a critical hit on a bandit and then quickly stole his horse even before his corpse hit the ground. He was rewarded by a halfling sling rock to his head to which the following turn he responded by tossing a knife into said halfling who was totally cut down to size. Hassim had a very good shot off on both the bandit leader and the bandit that was riding the lizard mount who he took out with an arrow to the throat (ouch!).
The total of 20 Bandits were taken completely by surprise by the party and in only a few rounds they had routed the Bandits in different directions. One of the Bandit groups entered one of the caves that was previously discovered by Fishknife.
After collecting the loot and horses as prizes the party decided to follow the bandits into the cave - only to find dead bandits littering the floor. Suddenly, almost out of nowhere several Thri-kreen appeared as Esmeralda took stock of the Ashworm deep in torpor sleep from her obvious gouging of bandit flesh, her babies nestled snugly also sleeping off their meal in their mother's embrace. The Thri-kreen, thinking the party were the bandits offered to trade with those that the dark skinned little ones did not kill.
Meanwhile, Esmeralda has impressed the Thri-Kreen known as La-Tahsk and he offered her to ride the Ashworm. She accepted knowing that it meant that she would have to retire her character. She said it was because that was what her character would do. She was fascinated by both the worm and the Thri-Kreen and of the possibility of learning a new language. They were fascinated by her, having not seen many ratfolk. The party also exchanged for the Thayan Slaves that the bandits were supposed to be picking up all the while wondering if the dark skinned ones were drow, duregur, svirneblin or something more sinister.
I was very impressed by Jaz' eagerness to be so true to her character that I have allowed her to make a new character of whatever she wants within reason. She has chosen to bring in an evangelistic cleric. I am very excited about this as he is fashioned after Steve Martin in Leap of Faith. He's a fraud but he's full of faith. Should be fun!
Tuesday, May 7, 2013
The guys over at Architects of War have created a beautiful set of miniatures for their All Quiet on the Martian Front game. I daresay that they would work very well with When the Navy Walked. In addition, their game looks very good too. I have not read the rules mind you but it seems like it is going to be a very similar feel to that of War of the Worlds. I very much enjoy their terrain and look forward to supporting their kickstarter.