Sunday, August 11, 2013

Skulls and Shackles - Wormwood Mutiny Day One

We had our first game of Skulls and Shackles Tuesday. The players all seemed to enjoy the change in pace. The game itself isn't a 'good' campaign but neither is it a 'bad' campaign. I am running it allowing any core race and any alignment but with the restriction that there are no archetypes allowed for this game. This will help me figure out how the other classes work. Funny that many people ended up taking fighter but I doubt that they will single class.

Overall I very much enjoy the sandbox feel to the game with the linear module place in terms of "days". We played through Day One which involves some very interesting developments that are designed to show the players not to screw around with the captain of the ship.

The players were able to influence some of the npc crew but none of them were friendly on the first day. A darker atmosphere than they were used to made them rethink some of their strategies.

They were all pressed into service and are now considered part of the crew. For the first day they spent time learning to be a pirate and learning of the consequences of failure. Luckily no one failed their job the first day thanks to the shipboard actions built right into the ship they were able to gain an additional +4 to their job duty roll for the day if they decided to 'work diligently'. I like the pacing of the module and I think that we will very much enjoy it. I will keep everyone updated as to our progress and yes there will be spoilers though I will hide them as best as I am able.

Cast of Characters
Melanie Adams
Alliah Morning Tide
Human  (Axe Clan)
Female
Fighter
Rob Hall
Justin Quickblade
Human (Absalom)
Male
Fighter
Jaz Hall
BlueRose De Ravenslost
Human (Absalom)
Female
Cleric
Jessica Hollis
Andrik Dell
Human (Mwangi)
Male
Fighter
Dan Hollis
Chandra Dell
Human (Mwangi)
Female
Summoner
Don Karr

Human (Tian)
Female
Bard
Eric Vandehene
Chomsky
Gnome (Shackles)
Male
Rogue

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