Over the past years as gaming has "matured" the industry has done something that I am not very much for - they've added so many races that it's hard to tell it's traditional fantasy anymore. Why is this a problem? Well for starters the companies like to put the races out there as 'player's guides' and then every GM I know feels that they need to allow some of these weird races into their games.
I really do not have a problem per se with Tengu, Catfolk, Batfolk, Crabfolk, Foxfolk or Were Beetles but the problem is that these races to me have a specific setting in which they belong and a traditional fantasy setting just doesn't seem to be the place. I think that a nice Legends of the Five Rings or even Brushfire's world would be a nice place to go all furry but seriously what happened? Why do we need all of these races? As a GM do you let you players use the Pathfinder Advanced Race book or play strange races? How do you handle it? Yes there are rules etc ad nausim in the books for handling them but I want to know what you do?
After all what happened to the elf, dwarf, gnome, halfling or even the (gasp) human?
Have you ever said "OK I'll run a game but you can only use the Core book?"
Image below used without permission and will be removed if required. Image is from Disney's Robin Hood. A very good tale told through the anthropomorphic characters below.