Sunday, November 10, 2013

Castle of the Verdant Wood

Today I added a second Warhammer Fortress (still trying to get those darned towers together -it's a real pain) and doubled the size of the castle.  Setup the castle to show off and chatted with pop a bit when he came over.  Yesterday I picked up the fort from a buddy at FLGS at their Gamer Flea Market. I also scored five OSG modules for $2.00 each.  All that Glitters, Inverness and Barrier Peaks are among some of the titles I found. My other buddy picked up Tomb of Horrors (I still need that one) also for 2 bucks.



Since we have been playing Battleystems, Steve decided to give me his old hillgiant Belduk (or whatever his name was that came in the Ogres of Spiderhaunt boxed set. I just primed him and my own boxed set of Spiderhaunt.

Today I pretty much spent time priming some castle pieces and putting together the game for Friday night's Eternity Puzzle. Since it has been cooler outside it is my hope we can game out there Friday night.  The area is much bigger and gives not only more room but more gaming space for our stuff.


Friday they travel to Castle of the Verdant Wood to try to convince the King of the Hunt that they should go on the hunt. Somehow they will also have to convince him to give them one of his hounds. The area around the Castle is overgrown as is the castle itself, having returned to nature long ago.  This particular setup was a lot of fun and I am very excited to be running it Friday.

Here are some photos











Tuesday, October 22, 2013

Castle Painting Started

I started painting the castle. This is one of two Warhammer Fortress pieces. Online I scored a copy of my childhood favorite fantasy mass combat game - AD&D Battlesystems. I look forward to playing sieges with friends and family!

Saturday, October 19, 2013

Twilight Creations - Zombies

We played Twilight Creation's Zombies today. This game is a lot of fun with quick rules and easy to understand expansions and events cards. The helipad was revealed to be in the College toward the end of the game. The other helipad for the city never showed and neither did the cabin in the woods.

I give this game a five out of five brains because we can make puns and that's always nice.












The Eternity Puzzle - The Pit of Ghuls

We played the final part of the Pit of Ghuls last night.  The party is in a transitory plane on their way to the Beastlands to try to find a Hound from the Wild Hunt to give to Carcarias to breed with her hellhounds. The adventure is part of the Tales of the Planes module. I have added this in because they wanted a dungeon crawl. This is a dungeon crawl that they will not soon forget...


Friday, October 18, 2013

Wrath of Ashardalon - Not Skulls and Shackles


I was not feeling so great this week and needed a break from running so on Tuesday we broke out Wrath of Ashardalon. This is a fourth edition dnd board game that uses some of the fourth edition rules.  I have to say that I have played Castle Ravenloft before (I think it is actually somewhere on this blog) and I very much enjoyed it. So much so that I have all three of the dnd fourth edition board games.

Fouth edition you say? Meh Yeah I agree with you.  Now while I am not a huge fan of dnd fourth edition I do very much enjoy their board games.  One of the fun things about the board games is that power creep actually works in the favor of the players and even as you feel that you are getting screwed you really can just wade through a horde of bad guys.

Jessica, Mel, Dan, Eric and myself played. I played the human cleric, Mel the Fighter, Jesscia the Rogue, Dan the Paladin and Eric played the Dwarf fighter.  The game went very well although we all felt like we got cheesed by the cards as we only got through the first board tile before getting slammed by a pit, magma flows, a sentry party, and a horde of monsters.  Hell we ended up fighting big A himeself in the same hallway later in the game.

What I learned about this game that I had forgotten before is that the monsters matter but aren't the entire game.  What you need to do is to move as quickly as possible to other tiles so you do not have to draw Exploration cards. Why you ask? Easy answer - Exploration cards suck. They always screw the players. I think we had two cards in benefits for the players but they also had challenges like 'trapped chest' and such. We had a good time playing it. I do recommend the game. Just keep moving! That's the way it works!


I hope to run it again this weekend or sometime in a few weeks with a few modifications we made.  IN the rules it says to draw an Exploratin card if you did not place a tile OR if you drew a tile with a black triangle. The problem is that some Exploration cards actually have you draw tiles and place them and when we drew ones with a black triangle we'd go ahead and to the letter of the law draw another Exploration card. Obviously it became kind of silly and I put a kibosh to that about mid game.

Another thing I changed, for right or wrong, is that the mission said to defeat 12 monsters. Well I made A count as four monsters. I figured it was only right since monsters mostly only have a handful of hits and big A had a wopping 12!

The one good thing about how we were positioned is that A never moved. Not once after showing up. No one moved up to him and he just kept attacking (and missing) Jessica's rogue. It worked well for us but I thought about the realism of that later and am now figuring anyway since it's just a dragon and a game and realism doesn't count in dragons and magic.

I give this game four stars. I'd give it five but I reserve five stars for things like "I have Wood for Sheep" and well there were no puns in this game...

Wrath of Ashardalon - beats a kick in the pants and a breakfast meal with a Terrasque any day.



To Adventure - Conclusion

Well we ran the last of the first adventure on Sunday last week.  The mission was to take out Verrag the foul gargoyle who was stealing candy from the trick o treaters (variation of Hero Quest but hey the kids dug it). The kiddos managed to defeat Verrag the gargoyle. I used Hero Quest swapping out the orcs for gobbos and the mummy for skeletal warrior. It was Barnes (my youngest daughter's character) who struck the death blow to the flying fiend though they did indeed have to work together.

For their next quest on Sunday I will be using quest two. I will again be using my new Dwarven Forge terrain for its durability.

Hydra and Kid's pcs

I finished the hydra today with yellows, reds, and white. I also finished the basecoat for the kiddo's miniatures. Looking online I find that armypaint dip is really just a special blend of thinned minwax polyshine. I picked some up and.dipped the figs. They look great. Will need to highlight in 20 hours when they dry.

Thursday, October 17, 2013

Cthulhu's in my Mailbox (In C Minor)

I got a new present today! For almost half MSRP!



Cthulhu's in my mailbox, Cthulhu's in my mailbox
Cthulhu's in my mailbox.. now it's time to die.
Cthulhu's in my mailbox, Cthulhu's in my mailbox,
Cthulhu's in my mailbox.. players gonna cry.

Oh the great old one's arrive and he's woken from his bed
Oh the great old nasty's come out and soon the pc's will all be dead

Cause

Cthulhu's in my mailbox, Cthulhu's in my mailbox
Cthulhu's in my mailbox.. now it's time to die.
Cthulhu's in my mailbox, Cthulhu's in my mailbox,
Cthulhu's in my mailbox.. players gonna cry.

Oh it's time we started to get on with the end
Cthulhu's woke up from his sleepy bed
It's soon time to have lots of great tentacled fun
Look how fast all of my players run

Cause

Cthulhu's in my mailbox, Cthulhu's in my mailbox
Cthulhu's in my mailbox.. now it's time to die.
Cthulhu's in my mailbox, Cthulhu's in my mailbox,
Cthulhu's in my mailbox.. players gonna cry.

Saturday, October 12, 2013

To Adventure

I ran the kids though their first game last Sunday! We went to the gamestore FLGS and picked up their very own Bones figures. Faelan and Madison have their own dice. I am using Hero Quest adventures though will likely switch from the board since my Dwarven Forge tiles came in Friday. They had a blast playing the quest.

Tuesday, October 1, 2013

Skulls and Shackles - Days 8 - 12

The Storm
The crew worked their way through the eighth day as best they could with the heavy rains  and rough seas.  They continued their duties even managing to keep Mr. Plugg from seeing their failures. Twas a good but rough day.

That evening after a measly biscut and water ration the Captain called all hands to the deck to work the riggings. The squall hit hard and the heavy rain turned into a full fueled storm that rocked the Wormwood. As crew scrambled to the rigging Chobchobar fell overboard.

Just as he seemed to be swept out to sea the weather eye of the players caught sight of the gnome about twenty feet to the port.A hurried time spend hauling crew on board. No hands lost. The storm after they worked all night.


The next day had Mr.Plugg setting them to crabbing. Sandara Quinn joined them.  They were each given crab pots and ordered to swim to a nearby reef. During the reef expedition they were ambushed by some nasty crab like critters and managed to take a ripclaw (what they were called) to the capt who rewarded them and told them to prepare for boarding school...