Saturday, December 29, 2012
Thursday, December 27, 2012
We spent about an hour catching up which I very much enjoyed because Ray is like a brother to me and I do not get a chance to see him often enough. After a bit of chatting it was time for the gaming to begin! Now I have always really liked Warengine ever since I was introduced to the system by Ray. This is the Shockforce game engine that was created by programmer Aaron Overton. The system is an easy build system that can quite literally be used for any type of skirmish and with some slight modification to the game could easily be used for massed combat.
To give you some idea of the genres I have used for Warengine - Pulp (Glogo Island by Banana Tyrant), Vietnam, Modern, Cold War, Colonial Africa, Colonial Sudan, Aliens, Predators, Starwars, Lord of the Rings, Cthulhu, Zombies. Ray has also used the system for Shockforce (it's original design), Starship Troopers, Civil War, 40K, Warhammer and generic fantasy. The system really is that versatile Now with the versatility comes some sticking points such as a maximum of five dice can be kept and a maximum of ten dice may be rolled. The system is very simple, however, and I have grown to care more for simple systems than the more complex ones.
Our game was a recreation of the Mines of Moria scenario from The Fellowship movie. Ray has perfected this scenario he runs at conventions and over the years I have been lucky to have played it several times. I got the Fellowship (Gandalf the Gray, Strider, Pippin, Merry, Frodo, Gimli and Sam) and he took the goblins/orcs a goblin leader and he brought a cave troll. The way Ray runs it is that he gives the goblin player 2d6 goblins per turn until he runs out of goblins. He moves them in as a unit each turn until the room is filled with goblins and the Cave Troll. The first round had only three goblins enter such is the fickle fate of dice. My Fellowship quickly took care of the goblins but not before they picked on my poor hobbitses.
The second round had more goblins enter the fight and I used Gandalf to cast spells of blinding light and searing light that hampered the goblins defenses and boosted my attacks. The goblins were outmatched but they managed to take down Pippin. The second round ended with Boromir (how could I forget Boromir taking down a bunch of goblins who were harassing my hobbits.
The third round I lost initiative and had to move first so I did the same trick with Gandalf and the cave troll entered. Ray and I talked about how the troll ran from person to person in the movie and we decided to give it slippery. Legolas also seriously wounded the cave troll above his hero point total (in the game characters have hero points which they can use to increase their die roll after the fact to save their bacon) but the troll was doomed. I thought this was a sad case and told Ray to give the Troll the slippery edge (which means no attacks of opportunity against him when he moves out of combat) and to give him four wounds. This made the cave troll a beast and he rampaged through Legolas then Borimir to Gimli (who never moved off the tomb) and then finally to Merry sending Merry to meet Pippin. Legolas and Borimir both took the cave troll down to one hit remaining using their final held action and it was up to the hobbits to pelt the cave troll with stones.
The final round had Stryder charges the cave troll and using his four attacks with his sword he slaughtered the beast. Legolas took out five goblins by himself but was felled by goblin archers (Legolas taken out by bow fire??!?!) when I rolled a four on my save against an eight attack (such is the fickle finger of dice fate). The final game ended with a Fellowship victory but sadly Saruman forces were never destroyed because Merry and Pippin never met Treebeard.
We then watched Lord of the Rings and played Blood Bowl on the X Box.
Next Thursday afternoon we will be playing a bigger battle of Lord of the Rings at my house and maybe something else using the Warengine rules. Come on by if you are in the neighborhood!
|"They brought a cave troll!"|
|Cave troll attacks the Fellowship|
|Stryder defeats the troll|
|Legolas felled by goblin archers|
Tuesday, December 25, 2012
This got me to quickly thinking about what I could do to slightly modify it for use in 28mm games. As some of you may know we are working on a pirate ship game called Blackflags that literally spans time of sea faring piracy. These ships would make quick and cheap alternatives to purchasing model kits for the playtesting of the game. I plan on picking a few of these ships up before the end of the season if they are still on sale! I hope you had a great one! I am off to play pirates with my son!
Wednesday, December 19, 2012
Friday, December 14, 2012
This episode on a routine patrol, Shevane, the Silver dragon of Telane spotted two airships flying black flags. Within about twenty minutes the airships had used their tellurian drives to avoid the notice of Palanthas airship patrols. An ensuing battle with the party and dragons, airships, priman demon bats with tiefling riders and a short skirmish ending in a challenge from Lord Umbrage Darkenfate and his adult red dragon Banedriver - Maurlanth. The party now prepares to begin attacking the outlying dragonrider patrols of Icereach in anticipation of the upcoming battle at the Gulf of Lost Souls...
Tuesday, December 11, 2012
The Al Qadim game is off to a great start. We played the first session last Tuesday on a caravan heading from Kara Tur to Gana led by Master Woo. The party started off either as members if the silk caravan guard or as merchants with the caravan (the choice was different for each player).
I broke the session into four distinct sections. The first was roleplaying of the party as they moved with the caravan, the second an encounter with ashworm babies at an oasis, the third an ambush in a rocky pass and the fourth evening meal and challange by a Mamaluk.
The best line of the night was Eric when he said as Hassem after shooting at the sand where it moved and it started charging him "My arrow, she come back to me."
Overall everyone played in character and we had a great time.
Battle with Ashworms - The party had to use their skills and their combat abilities in the soft sand.
Mysterous Travelers at Oasis - They never did figure out the strangers angle.
Cave Scorpion gets mauled by giant claw on crit fumble using pf cards.
The Sha'ir turning the sand to glass
The fight with the Mamauk who didn't want to follow the damned genie bloodsthe followed by exile of their surviving member to be traced down by the loregiver priest and just when I thought she was trying to kill him she gives him water skins.
Wednesday, December 5, 2012
I will give you the missions and a brief overview of what took place just so that this is as complete as I can make it, as admittedly I cannot remember everything that took place last weekend. The players were as follows: Eric – Hatfields, Dad –McCoys, Mel – Blobs, Susan – Grays, Me – Revenuers.
The mission that I selected for the game was a combination of Moonshiners All Night and A Midsummer’s Night Skinnydip, both from the second book. The aliens had a joint mission to capture as much DNA as they could and to steal the stills from the hillbillies. The hillbillies had a joint mission to be the first to collect three ingredients for their still to make shine. Separately, each player had their own mission as well with the McCoys trying to find the long lost bones of Confederate General McCoy buried in the graveyard of the Hatfields, the Hatfields trying to find a bottle of shine that they knew the McCoys had stolen, the Grays trying to refuel their spaceship with shine and the Blobs driving in on a garbage truck to steal the trash of the hillbillies. Lastly, Suzy McCoy and Ed Hatfield were making out in the apple orchard and needed to safely return to their respective clans. This scenario called for special rules in that the couple would not shoot at one another or attacks one another and would defend the other if they were fired upon.
Well the missions went out the window right from the start with Mel trying to sneak around Dad’s perimeter and the Hatfields “Having none of that!” blasting at them from round one! The Grays began to probe the local wildlife to mixed success (in this scenario the wildlife fought back) and the McCoys began collecting ingredients for their still. This round pretty much went by the slowest with me explaining the rules to everyone. It seems most people are used to a roll to hit, roll to wound type game and the fact that my game requires only one roll seemed to throw them a bit I think.
The next few rounds had sirens blaring in the distance with the hillbillies warned that revenuers were nearby arresting shiners. The Blobs continued to take on the McCoys with one blob attacking Drunk Bob and sending him running for the chicken coup. Grandpa McCoy came out guns a blazing but shot mostly the woodpile where the blobs were hiding. The garbage driven by blobs truck continued to roll into the area heading straight toward the McCoys house! The Grays started to engage the McCoys blasting at them with green stuff but the McCoys jumped in a truck and sped toward the Grays granting them much deserved rest as the truck slammed into several causing them to take dirt naps. The giant robot meanwhile engaged a grizzly bear and a mountain lion. Meanwhile, the couple snuck to the edge of the orchard and noticed revenuers sneaking around in their car – so Ed decided to shoot at them.
The shooting drew the attention of the McCoys who ganged up on the revenuers and welcomed them with shotgun and rifle blasts of their own. Sheriff McCroy responded with his boys opening up on the McCoys before driving straight into the woods into the cougar. Only to be hit by the heat ray of the gray. For special reasons I decided that this heat ray completely disintegrated the revenuers (car and people in all) so great was the roll made by Susan. This defeated the revenuers and ended the game.
Highlights of the game:
· Cousin Darryl Hatfield tried to hotwire the UFO only to find it was out of gas (Shucks!)
· The McCoys vs. Revenuers
· The Heatray taking out the Revenuers in one shot
· Neuron having a cow following him around after he successfully probed it
· Ma Hatfield and her cleaver versus Neuron using her wiles to get the alien enticed
· Neuron using his telepathy to scare the heck out of Hatfields
· Grays running around probing things!
· Redneck jokes
- Blobs adding new addition to McCoys house!
The last few rounds had everyone engaging everyone else in a bloody stalemate. The Grays won with six of their five DNA samples collected with the McCoys right in second place behind for sheer meaness. Great fun was had by all.