Saturday, December 29, 2012
Thursday, December 27, 2012
We spent about an hour catching up which I very much enjoyed because Ray is like a brother to me and I do not get a chance to see him often enough. After a bit of chatting it was time for the gaming to begin! Now I have always really liked Warengine ever since I was introduced to the system by Ray. This is the Shockforce game engine that was created by programmer Aaron Overton. The system is an easy build system that can quite literally be used for any type of skirmish and with some slight modification to the game could easily be used for massed combat.
To give you some idea of the genres I have used for Warengine - Pulp (Glogo Island by Banana Tyrant), Vietnam, Modern, Cold War, Colonial Africa, Colonial Sudan, Aliens, Predators, Starwars, Lord of the Rings, Cthulhu, Zombies. Ray has also used the system for Shockforce (it's original design), Starship Troopers, Civil War, 40K, Warhammer and generic fantasy. The system really is that versatile Now with the versatility comes some sticking points such as a maximum of five dice can be kept and a maximum of ten dice may be rolled. The system is very simple, however, and I have grown to care more for simple systems than the more complex ones.
Our game was a recreation of the Mines of Moria scenario from The Fellowship movie. Ray has perfected this scenario he runs at conventions and over the years I have been lucky to have played it several times. I got the Fellowship (Gandalf the Gray, Strider, Pippin, Merry, Frodo, Gimli and Sam) and he took the goblins/orcs a goblin leader and he brought a cave troll. The way Ray runs it is that he gives the goblin player 2d6 goblins per turn until he runs out of goblins. He moves them in as a unit each turn until the room is filled with goblins and the Cave Troll. The first round had only three goblins enter such is the fickle fate of dice. My Fellowship quickly took care of the goblins but not before they picked on my poor hobbitses.
The second round had more goblins enter the fight and I used Gandalf to cast spells of blinding light and searing light that hampered the goblins defenses and boosted my attacks. The goblins were outmatched but they managed to take down Pippin. The second round ended with Boromir (how could I forget Boromir taking down a bunch of goblins who were harassing my hobbits.
The third round I lost initiative and had to move first so I did the same trick with Gandalf and the cave troll entered. Ray and I talked about how the troll ran from person to person in the movie and we decided to give it slippery. Legolas also seriously wounded the cave troll above his hero point total (in the game characters have hero points which they can use to increase their die roll after the fact to save their bacon) but the troll was doomed. I thought this was a sad case and told Ray to give the Troll the slippery edge (which means no attacks of opportunity against him when he moves out of combat) and to give him four wounds. This made the cave troll a beast and he rampaged through Legolas then Borimir to Gimli (who never moved off the tomb) and then finally to Merry sending Merry to meet Pippin. Legolas and Borimir both took the cave troll down to one hit remaining using their final held action and it was up to the hobbits to pelt the cave troll with stones.
The final round had Stryder charges the cave troll and using his four attacks with his sword he slaughtered the beast. Legolas took out five goblins by himself but was felled by goblin archers (Legolas taken out by bow fire??!?!) when I rolled a four on my save against an eight attack (such is the fickle finger of dice fate). The final game ended with a Fellowship victory but sadly Saruman forces were never destroyed because Merry and Pippin never met Treebeard.
We then watched Lord of the Rings and played Blood Bowl on the X Box.
Next Thursday afternoon we will be playing a bigger battle of Lord of the Rings at my house and maybe something else using the Warengine rules. Come on by if you are in the neighborhood!
|"They brought a cave troll!"|
|Cave troll attacks the Fellowship|
|Stryder defeats the troll|
|Legolas felled by goblin archers|
Tuesday, December 25, 2012
This got me to quickly thinking about what I could do to slightly modify it for use in 28mm games. As some of you may know we are working on a pirate ship game called Blackflags that literally spans time of sea faring piracy. These ships would make quick and cheap alternatives to purchasing model kits for the playtesting of the game. I plan on picking a few of these ships up before the end of the season if they are still on sale! I hope you had a great one! I am off to play pirates with my son!
Wednesday, December 19, 2012
Friday, December 14, 2012
This episode on a routine patrol, Shevane, the Silver dragon of Telane spotted two airships flying black flags. Within about twenty minutes the airships had used their tellurian drives to avoid the notice of Palanthas airship patrols. An ensuing battle with the party and dragons, airships, priman demon bats with tiefling riders and a short skirmish ending in a challenge from Lord Umbrage Darkenfate and his adult red dragon Banedriver - Maurlanth. The party now prepares to begin attacking the outlying dragonrider patrols of Icereach in anticipation of the upcoming battle at the Gulf of Lost Souls...
Tuesday, December 11, 2012
The Al Qadim game is off to a great start. We played the first session last Tuesday on a caravan heading from Kara Tur to Gana led by Master Woo. The party started off either as members if the silk caravan guard or as merchants with the caravan (the choice was different for each player).
I broke the session into four distinct sections. The first was roleplaying of the party as they moved with the caravan, the second an encounter with ashworm babies at an oasis, the third an ambush in a rocky pass and the fourth evening meal and challange by a Mamaluk.
The best line of the night was Eric when he said as Hassem after shooting at the sand where it moved and it started charging him "My arrow, she come back to me."
Overall everyone played in character and we had a great time.
Battle with Ashworms - The party had to use their skills and their combat abilities in the soft sand.
Mysterous Travelers at Oasis - They never did figure out the strangers angle.
Cave Scorpion gets mauled by giant claw on crit fumble using pf cards.
The Sha'ir turning the sand to glass
The fight with the Mamauk who didn't want to follow the damned genie bloodsthe followed by exile of their surviving member to be traced down by the loregiver priest and just when I thought she was trying to kill him she gives him water skins.
Wednesday, December 5, 2012
I will give you the missions and a brief overview of what took place just so that this is as complete as I can make it, as admittedly I cannot remember everything that took place last weekend. The players were as follows: Eric – Hatfields, Dad –McCoys, Mel – Blobs, Susan – Grays, Me – Revenuers.
The mission that I selected for the game was a combination of Moonshiners All Night and A Midsummer’s Night Skinnydip, both from the second book. The aliens had a joint mission to capture as much DNA as they could and to steal the stills from the hillbillies. The hillbillies had a joint mission to be the first to collect three ingredients for their still to make shine. Separately, each player had their own mission as well with the McCoys trying to find the long lost bones of Confederate General McCoy buried in the graveyard of the Hatfields, the Hatfields trying to find a bottle of shine that they knew the McCoys had stolen, the Grays trying to refuel their spaceship with shine and the Blobs driving in on a garbage truck to steal the trash of the hillbillies. Lastly, Suzy McCoy and Ed Hatfield were making out in the apple orchard and needed to safely return to their respective clans. This scenario called for special rules in that the couple would not shoot at one another or attacks one another and would defend the other if they were fired upon.
Well the missions went out the window right from the start with Mel trying to sneak around Dad’s perimeter and the Hatfields “Having none of that!” blasting at them from round one! The Grays began to probe the local wildlife to mixed success (in this scenario the wildlife fought back) and the McCoys began collecting ingredients for their still. This round pretty much went by the slowest with me explaining the rules to everyone. It seems most people are used to a roll to hit, roll to wound type game and the fact that my game requires only one roll seemed to throw them a bit I think.
The next few rounds had sirens blaring in the distance with the hillbillies warned that revenuers were nearby arresting shiners. The Blobs continued to take on the McCoys with one blob attacking Drunk Bob and sending him running for the chicken coup. Grandpa McCoy came out guns a blazing but shot mostly the woodpile where the blobs were hiding. The garbage driven by blobs truck continued to roll into the area heading straight toward the McCoys house! The Grays started to engage the McCoys blasting at them with green stuff but the McCoys jumped in a truck and sped toward the Grays granting them much deserved rest as the truck slammed into several causing them to take dirt naps. The giant robot meanwhile engaged a grizzly bear and a mountain lion. Meanwhile, the couple snuck to the edge of the orchard and noticed revenuers sneaking around in their car – so Ed decided to shoot at them.
The shooting drew the attention of the McCoys who ganged up on the revenuers and welcomed them with shotgun and rifle blasts of their own. Sheriff McCroy responded with his boys opening up on the McCoys before driving straight into the woods into the cougar. Only to be hit by the heat ray of the gray. For special reasons I decided that this heat ray completely disintegrated the revenuers (car and people in all) so great was the roll made by Susan. This defeated the revenuers and ended the game.
Highlights of the game:
· Cousin Darryl Hatfield tried to hotwire the UFO only to find it was out of gas (Shucks!)
· The McCoys vs. Revenuers
· The Heatray taking out the Revenuers in one shot
· Neuron having a cow following him around after he successfully probed it
· Ma Hatfield and her cleaver versus Neuron using her wiles to get the alien enticed
· Neuron using his telepathy to scare the heck out of Hatfields
· Grays running around probing things!
· Redneck jokes
- Blobs adding new addition to McCoys house!
The last few rounds had everyone engaging everyone else in a bloody stalemate. The Grays won with six of their five DNA samples collected with the McCoys right in second place behind for sheer meaness. Great fun was had by all.
Friday, November 30, 2012
This week they continued to seek out the assistance of the elves and met with them in the lower decks of the Inn where the water actually had floating tables setup where the river elves could entertain visitors. The elves asked the party to take care of the aboleth threat and soon the party was fast asleep. Later that night the dwarven zen archer of the party noticed something out of sorts. A small boat was being loaded by robed figures. They were loading sacks into the boat. Wanting a better look the dwarf took to the inn stairs after waking his compatriots.
Once in the clean air the dwarf noticed that the boat had made it to the middle of the harbor and there was no one on board. Using his dimension step ability he moved to the boat. Once on the boat he was attacked by a massive sea reptile who seemed interested in him but not in the sacks.
The party joined in using their manta cloaks and other water breathing abilities as well as throwing in with ranged attacks to drive the monster down into the depths. At once the boat started to sink (seems a reoccurring theme doesn't it?) and the party quickly started opening sacks only to find that they contained the unconscious form of children.
The rest of the game was spent gathering the children to the dock and trying to avoid the sea monster. I used the Elasmosaurus from the book but gave it alchemical enhancements of DR 10 silver and advanced it twice. This guardian beast was not destroyed by the party and it also was able to take on the level 16 with a good challenge. After rescuing the children and taking them back to their parents the party learned that the kidnappings occur about monthly in the town and the townsfolk blame the devil fishmen.
The next morning the party was treated to a heroes feast by the members of the town (not the spell) who were grateful for the return of their children. After some celebration including being presented with the key to the town the party was escorted to the island to await the elves who were to transport them to the aboleth lair... The party arrived at the island and had second thoughts about the aboleths and instead tried to barter with the elves about just getting the fishmen and the sea beast. The elves agreed but the party was left undecided at the end of the game.
Wednesday, November 28, 2012
Monday, November 26, 2012
One really cool thing about my new place is that it comes with pre-built shelves in the
So far we've only had the one game with the players of the superdungeon game having a brief river adventure where they are trying to make an alliance with the merfolk to see if they can get warships into the river to help in their raids on the demon empire. Tomorrow we will continue with our superdungeon Tuesday games and I am really looking forward to using the new room for what it is intended.
I have also started an Al Qadim game using the Pathfinder rules. So far we have only met and discussed the characters but the backgrounds for the characters have all been very detailed and I expect that the 1001 tales game will be a lot of good fun!
In miniatures news we have a Modern Microarmor game day scheduled for the 15th of December here at my house from 9:30 until whenever we are done. We will be using Chris' modified Command Decision rules and it will likely be a large meeting engagement followed by some smaller battles (and lots of horsetrading with Mick and Chris and whoever else).
Here are the photos!
Thursday, November 15, 2012
- Races: Any Arabian themed race from the races book and the core/ultimate books will be permitted but we will discuss this in more detail on Tuesday.
- Classes: Any that meet the theme. If you make a sorcerer we might call him a Sha'ir for instance and say he gets his magic from the elements or the genies. Likewise a rogue might be a cutpurse and a fighter might be a Mamaluk. We will use the Pathfinder name but give it some theme by calling it the other name and you are always free to use the alternate class features.
- Scores: We will be using the moderate point build system for generating ability scores.
- Restrictions: No moderate or heavy armors as they are not used in this setting. Likewise no great or bastard swords, gear, or weapons of Middle Ages. There are no knights in shining armor in the desert and if there are they are self-heating portable meals on wheels. I might make exceptions for lamellar but not in the desert.
- Books: You may use any of the following books to create your character: Core, Advanced, Ultimate (Magic/Combat/Equipment/Races)
, (Campaign specific Pathfinder book that Chris is going to bring which features Arabian Nights stuff for Galandra - Pathfinder's world).
- I will be using the setting, theme, monsters and other stuff from AD&D, 3.5 and other sourcebooks from Al Qadim and Sandstorm books for flavor.
- Background: Create a detailed character background. The game starts in the port city of Gana. You can either be a city dweller or a member of a desert tribe. All characters will be natives to Zakahara. I want to weave your backgrounds together so give me lots to work with and because this is a land of mysteries you should keep at least some secrets from each other!
- Names: Use an Arabic name generator or Baby Name book for your character name. Family names are important! Many of the titles in the middle of an Arabic name like Ibn or Sul mean "son of" or "daughter of" and they are used frequently. Things like Al-Bakar Sudari are fine as are names like Artemis Ibn Su Lan.
- Traits: Everyone will start with two free traits which may be taken from any of the above listed Pathfinder books.
- Hero (Fate) Points: We will be using the system but we will be calling them Fate Points. Instead of the normal rule I will be using a fate system combined with your percentage roll when you use a Hero point. The roll may be favorable and it may not be favorable. It all depends on your fate. Each character will get 1 hero point per level per game and they will reset each game. You can use your Fate points (one or as many as you have) to call upon the fates in your favor and to curse others if they do you wrong (Evil Eye). The more fate points spent the better than chance it will be in your favor.
- Alternate Rules: For a cinematic feel we will be using called shots and the massive damage rules for the game.
- Hit Points: Roll once for each level after first and keep the result unless a 1 is rolled, then reroll until it is not a 1.
- Turn Pacing: We are all adults and I expect you to know what you will do when it is your turn. To keep the cinematic feeling to the game I will basically give everyone about a minute to tell me what they want to do each round on their turn when it comes up. I want to keep the combats fast and bloody and hopefully short. I may give a little extra time for spellcasters to read their spells but not more than a few minutes max.
- Leadership: I am completely eliminating this feat from this game as I do not wish to deal with followers, henchmen or cohorts.
- Notes and Journals: Keeping detailed notes of the game is going to be essential. There are several puzzles that will take more than one session to figure out and it is good to have a journal of what has happened. If you want to elect someone to keep notes that is fine but I would recommend each person also keep their own notes for important contacts, information, clues, etc.
- Roleplaying Awards: So long as everyone roleplays they will receive a roleplaying award equal to a normal challenge for their level each session.
- Treasure: Treasure will be as the low fantasy charts but I will be using Ultimate Equipment and changing out things to fit the theme of the game.
Thursday, November 8, 2012
Tuesday, November 6, 2012
Monday, November 5, 2012
In America we celebrate the discovery of the new world with thanksgiving. I thought it would be fun to list all the things I am thankful for in gaming. Here are the first five since I am starting late.
3. Chance to experience adventure stories.
4. Learning from winning and losing miniature games.
5. Social skills necessary to play.
Tuesday, October 30, 2012
Friday, October 26, 2012
I put in the order to the caster today for the first production run for the factions! It has been a long journey and I appreciate all the help and support we've been given! Thank you!
You can purchase from our site directly at www.hillbilliesvsaliens.com
Thursday, October 25, 2012
Tuesday, October 16, 2012
As we progressed in the WTNW universe and further developed the metahistory of the world we were asked a good deal about the possibility of an RPG. This has led to more questions regarding how things might be handled. Would we use Pathfinder or create as my friend James puts it (ADS- you can figure out what that stands for I am sure) was the most common question.
So I put it to you, my readers. What would you like to see in a WTNW Steampunk RPG? The world of WTNW is already very rich and rife for playing extensive campaigns. Is there a current system that you love that you would love to see it developed from? Savage Worlds perhaps? We do have a license. We can also get licenses for Pathfinder. The problem with OGL and that kind of thing though is we are limited in mechanics to the scope of what the game offers. True we can change some of it but the core mechanics must remain the same for it to be a supplement.
So I ask you. What would you like to see out of the possibility of a WTNW RPG? All feedback is extremely appreciated!
Dream of Steam
Monday, October 15, 2012
- Aboleth lair (2-5 aboleth and several hundred skum)
- Sahuagin tribe with those cool manta creatures (Indrixitl or something I believe)
- Giant Beastie
- Ghost Ship?
- Angry Water Spirit
- Something Else?