Thursday, September 29, 2011

OSR September of Short Adventures - Day 25

(Dungeon Crawl): A Get Ready, Get Set, Go! (Pathfinder) adventure set in (A Random Dungeon)

Get Ready:

  • The players have been lured into a dungeon of mass destruction. You should use whatever key plot you need to get them there. Here are a few examples which may help:
Table of Getting them There
·         They are paid by the local town magistrate to weed out the dungeon.
·         They are prisoners and must escape.
·         They have come for fame and fortune.
·         They woke up there in the dungeon.
·         The players took a wrong turn in another dungeon.
·         The players want to get home and must make it through the dungeon.
·         An artifact of great power is hidden in the dungeon and the fate of the known world rests on them finding it!
Get Set:

  • The players are dropped in the middle of a random dungeon.
  • The DM should use the charts below to randomly create the dungeon as the players explore the rooms and corridors.
Random Dungeon Creator™ (Roll 2d6 and consult below)
·         2 – Passage going straight
·         3 - Passage going left
·         4 – Passage going right
·         5 – Small 20x20 room
·         6 – Medium 40x40 room
·         7 – Large 50x50 room
·         8 – Fixture (roll 1d6)
o    1 – Table
o    2 – Desk
o    3 – Bookcase
o    4 – Fountain
o    5 – Rubble/Debris
o    6 – DM Choice
·         9 – Monster or Encounter (Roll on Monster Table)
·         10 – Lake or Pool
·         11- Blocked Passage
·         12 – DM Choice

Random Monster Generator™ (Roll 1d6 and consult below)
·         1 – 1d4 monsters of CR equal to the party
·         2 – 1d6 monsters of CR equal to the party
·         3 – 1d4 monsters of CR +1 higher than the party
·         4 – 1d2 monsters of CR +2 or higher than the party (this can be big bad)
·         5 – 1d6 monsters of CR -1 than the party
·         6 – 2d6 monsters of CR -1 or -2 than the party

Go!:

  • Use the above table to run the dungeon. You will want to fill the monsters with CRs appropriate to those listed above. This should be a fun exercise in randomness.
Notable NPCs:

  • None it’s all random!

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