Wednesday, September 21, 2011

OSR Challenge of September Short Adventurers - Day Twenty One

(The Joined): A Get Ready, Get Set, Go! (D20 Modern) adventure set in (A Cemetery)

Get Ready:
  • A large dark cemetery with several mausoleums and crypts.
Get Set:
  • The players are monster hunters investigating rumors that the graveyard is inhabited by ghouls or zombies because of the very large trail of bodies.
  • They have a map of the location as well as a master key that opens every crypt - save one. The master key does not open the crypt of the Du Cat family. This is the most old of the crypts.

  • The DuCat's crypt is a red herring though it might be fun to have the players try to get in and explore it.
  • The cemetery provides clues: some of the graves have been recently disturbed and crypts have been left open.
  • There is indeed both a warren of ghouls and a group of zombies in the cemetery. This is an ancient cemetery and a curse has been put down upon the ground after Mrs.Barbara DuCat recently died from a strange and unexplained accident. She was a witch. The players can figure this out by checking out newspaper clippings etc.

Notable NPCs:
  • The Joined - Zombies/Ghouls
  • There are 10 zombies and 10 ghouls. Each is an identical pair. The zombies are the mindless bodies of the people cursed and the ghouls are the souls trapped in a rotting body. In order to destroy them both they have to be defeated within an hour of each other. Failure to do so will result in both rising again.

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