Wednesday, September 21, 2011

OSR Challenge of September Short Adventurers - Day Twenty One

(The Joined): A Get Ready, Get Set, Go! (D20 Modern) adventure set in (A Cemetery)

Get Ready:
  • A large dark cemetery with several mausoleums and crypts.
Get Set:
  • The players are monster hunters investigating rumors that the graveyard is inhabited by ghouls or zombies because of the very large trail of bodies.
  • They have a map of the location as well as a master key that opens every crypt - save one. The master key does not open the crypt of the Du Cat family. This is the most old of the crypts.

Go!:
  • The DuCat's crypt is a red herring though it might be fun to have the players try to get in and explore it.
  • The cemetery provides clues: some of the graves have been recently disturbed and crypts have been left open.
  • There is indeed both a warren of ghouls and a group of zombies in the cemetery. This is an ancient cemetery and a curse has been put down upon the ground after Mrs.Barbara DuCat recently died from a strange and unexplained accident. She was a witch. The players can figure this out by checking out newspaper clippings etc.


Notable NPCs:
  • The Joined - Zombies/Ghouls
  • There are 10 zombies and 10 ghouls. Each is an identical pair. The zombies are the mindless bodies of the people cursed and the ghouls are the souls trapped in a rotting body. In order to destroy them both they have to be defeated within an hour of each other. Failure to do so will result in both rising again.

No comments:

Post a Comment