- As part of the traditional rites of your tribe, you have been nominated King for a day. You may act accordingly.
- Almost immediately people begin bringing you their troubles.
- Yurik is wanting to challenge Grun to a fight to win his wife Avar.
- You have heard of the walking hut. If you could find it you would bring Rasheman great victory.
- A witch asks for your audience.
- The witch is the wife Avar and she wants you to nullify her marriage to Grun but unfortunately only the walking hut holds the key to how this is done.
- The witch Avar and several of the tribesmen elders provide ready advice for the new young king.
- This is a test to see if the king can locate the walking hut.