Friday, September 16, 2011

OSR Challenge of September Short Adventurers - Day Sixteen

(King for Day): A Get Ready, Get Set, Go! (D20 3.5) adventure set in (Forgotten Realms)

Get Ready:
  • As part of the traditional rites of your tribe, you have been nominated King for a day. You may act accordingly.
  • Almost immediately people begin bringing you their troubles.

Get Set:
  • Yurik is wanting to challenge Grun to a fight to win his wife Avar.
  • You have heard of the walking hut. If you could find it you would bring Rasheman great victory.
  • A witch asks for your audience.

  • The witch is the wife Avar and she wants you to nullify her marriage to Grun but unfortunately only the walking hut holds the key to how this is done.

Notable NPCs:
  • The witch Avar and several of the tribesmen elders provide ready advice for the new young king.
  • This is a test to see if the king can locate the walking hut.

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