Monday, November 15, 2010
4th Edition DnD - New and Shiny
Then something funny happened - I started to flip through the other books including the DMG and the Monster Manual. While looking in the Monster Manual I saw something that I thought was really cool and it is something that is almost right out of Hackmaster - Monster Lore. That's right. Even Goblins have a Monster Lore number and what this means is that the player has to roll their Monster Lore each time they first encounter a monster to see what they know about it's abilities. Sort of like the scene in How to Train Your Dragon when the little Viking, Hiccup was going through the Book of Dragons and learning about their abilities.
This got me to thinking what's really so bad with D&D4.0 and I continued to read. The game is setup in three tiers that's right the main book goes to level 30! With 1-10 being Heroic, 11-20 being Paragon and 21-30 being Epic. I had to learn more.
So.. I went home and started to really read the Players Handbook that a buddy gave me and right from the instant I opened it I could see the similarities to the MMORPG but not in a bad way. I am going to take my time and read the entire Players Handbook and then the DMG before I give this edition the thumbs up for my group but so far I am very excited about the changes in how powers work (At Will, Encounter, Daily, Utility) and how the game allows for flexibility and allows for retraining if you want to change up as you level or if something is not working for you. You remember retraining from 3.5 PHB2.
Take it or leave it 4.0 has some very nice new features.
I really liked the Eladrin race myself. What do you think about the game? Care to compare it to 3.5?