Saturday, October 31, 2009
Friday, October 30, 2009
Played a game of Full Thrust with pop yesterday in which I was the Eurasian Solar Union and he played the Centari. I was able to knock out his two battle cruisers and battle ship with my battle dreadnaught and battle cruiser. We used the pulse torpedoes, screens, missiles, point defense systems and fighters for the first time. We had a lot of fun.
At one point I was lucky to get to missiles through to his battle cruiser but they were deflected by the type one beam weapons. His two missiles got close but luckily my fighters had just won the dogfight and were flying CAP nearby and could engage the missiles.
He caused something total of 49 points whereas I caused about 72 points of damage and more crits. He rolled not so good as I did and he tried to out flank me whereas I kept my ships close together and attempted to use them as a wedge. We both concentrated fire on one ship but whereas he threw everything he had at my closest ships I attacked his capital ships one at a time even sacrificing the ability to shoot at other ships with weapons that did not cause much damage just to whittle him down.
In the end I won but it would have been different or at least closer had he rolled better.
Sunday, October 25, 2009
The first turn had the Soviet player rolling successful Whos Side are the On checks. The polish stayed allied with the soviets. The T55 started shooting at the Polish Solidarity in the buildings but were interrupted by two Dragon ATGM teams! The T55 brewed up on the first hit due to the fact that the dragons have an unmodified d3 firepower and we were using the alternate rules for vehicle combat. The second T55 reacted first and took down the building a unit of polish solidarity were in, killing only three of the polish. The polish shot back with their RPG but it caused no damage. The two Dragon ATGM teams (firing both with -1 firepower) attacked the T55 causing it to become tracked (1/2 movement) and forcing a bail out check which was passed. Finally, the T72 took out some more of the people in the building with a AT missile fired from the barrel and again the RPG (at a -1 firepower die) was useless.
Turn two had the T55 once again attacking the defending solidarity polish. The Dragon ATGM teams took out the T55 after it killed the remainder of the polish giving the soviets a bunch of victory points. The T72 killed the ATGM team on a building (leaving two teams). A polish unit moved forward and took cover near a farmhouse but was shot at by the solidarity polish and took four casualties. These were all kills as later determined. A FOW card for rain was drawn by the US player reducing visibility to 18" except for the Dragon ATGM teams, the A10 and the tanks.
The third turn the soviets rolled no reinforcements but they stayed. Turn three had the US moving into position to defend from the buildings More firefights resulted in more casualties for the solidarity and polish. The T72 brewed up after the FAS called in an A10 who dropped 250lb bombs on nearby infantry causing two kills. The US were able to convert two units of civilians to their side.
Turn four the Soviets got airborne reinforcements who came in the side of the board. The soviets drew Whats this wall made us Swiss Cheese and placed it on a well defended US position. The sergeant attempted to convert the third unit but rolled a 1 to the polish immediately defected to the soviet side. A nearby ATGM team attacked these polish who were forced to pull back to the courtyard in the square. The US then drew the swiss cheese card and placed it in the courtyard. So much for cover for either group...
The US lost to the Soviets but only barely.
Pictures to follow...
Overall everyone enjoyed the heck out of this scenario. Thanks for a good game guys!