Monday, August 31, 2009

Gaming Labor Day

We will be doing some Modern, Victorian sci fi, Napoleonics and possibly some American civil war on labor day at my house for those interested. Rules will be Force on Force, The Sword and the Flame, Le Flu Sacre, and Johnny Reb.

Friday, August 28, 2009

British Recon Team - VSF

A British Recon Team Foot in Mouth Division lead by Lt. William "Steambritches" Devinshire encountered resistance on a routine trip through the ruins of Cairo when they encountered the German Skymarshalls and a small band of Martians. Unfortunately the Martian Wurm and the Martian Hounds took many brave lads with them as the British won another victory for Queen Victoria.

Wednesday, August 26, 2009

No DragonCon

This is the second year in a row I've been all set to go to DragonCon but was unable. This year it is due to my sitters all falling through (yes even the backup sitters cannot do it). I now have to cancel my games and get with my director and let him know this bad news.

There is good news though. I will be running the demo of Pulp Alley at HMGS South Hurricon down in Coco Beach at the end of the month of September. Check out their website for the convention information. http://www.hmgs-south.com/hmgs/

I will also be running Ambush Alley and a few other games of Savage Worlds while I am there as well as playing.

Tuesday, August 18, 2009

The Sacred Flame

This was a busy weekend. Friday we went in garb on a pub crawl with the pirates in St. Augustine and I ran into a member of the Ancient City Steampunks, Peachy Carnahan. Saturday we went to the Cowford Social Society Steampunk meeting. I am finding this to be a particularly enjoyable hobby. Mel and I were able to grab Ft Caroline and some other areas. My character now occupies a vital area for shipping. We are doing a dinosaur hunt in the Lost World (Guana State Park) in a few weeks and of course we have DragonCon to look forward to for the Steam walk and the Mad Scientist Ball.

Sunday we took the kiddos to Ft Caroline and walked around got ate up by bugs and enjoyed the historic sites. Since it is so close to my house I got to my dads early and was able to grab some lunch before everyone started showing up for the Napoleonic game (Le Flu Sacre) The Sacred Flame by Two Fat Lardies.

Andy and I played the British defending a large expanse of unfinished wall. I had Wellington and some Scots Guards and Gordon's Highlanders with Uxbridge. He had a Portuguese Division and the Calvary. His job was to sit with his Portuguese backed up by the KGL Battalions and wait for the French to attack. My job was to sit on the other side of the fence and plug the gap. His Calvary were to move into position and help close the gap between the church and my wall sections.

Ben and John played the French with Masseno. Their job was simple. Take their two 12 lb guns and sit them far enough away from our 10 lbers and bomb the bejesus out of us while moving forward in an attack column and devastate us.

The game lasted a total of five turns. I was able to hold off only due to my committing Wellington himself to the battles. In this game there is a CRT which determines who has the higher combat value. That person rolls. There are no opposed rolls. The British failed due to bad die rolling and an overzealous nature of my dad to give the French a bit too many units I think. He also gave them some help which I felt was a bit over kill. For instance adding support of a column which were diagonal and not entirely behind or within 2" of the attacking column. I felt a bit cheesed on that because I was holding the wall with Wellington and I felt they did not need the extra support. Regardless it was he who was the judge and his ruling stood and I am of the opinion the same as he as never let a rule get in the way of a good game. The problem becomes though for the person on the other end of that good time to feel that it is being handled fairly. In this case it was, but I just would rather not have had that happen. I think I could have held out longer based on John's die rolling alone. In all though this was a learning game and I felt that given what we had I played admirably seeing how my pop refereed the game and I and Andy were the only people who had played LFS in the past. I feel he did an admirable job of running the game. I had fun and there were no arguments. I really enjoy playing games with John, Ben and dad.

The Good
1. We were able to hold off three separate attacks by the French with the help of Wellington until the KGL arrived to back us up.
2. We had a defensive position.
3. We had a plan to fall back.

The Bad
1. We didn't follow the plan.
2. The French guns massacred us.
3. We were unable to effectively use our skirmishers.
4. I had a battalion form a square but they were unable to defend the cav charge. I have NEVER heard of a cav beating square - ever. I felt VERY bad mechanics on that one because it was not like the guys rolled 11 or boxcars. He just rolled OK. IIRC it was a 9. The statement was even made that no one had seen that happen before.

The Ugly
1. A snake eyes roll by yours truly. Result says "Higher CV Routes" This was my B unit attacking too. :(
2. A failed Calvary charge early on.
3. The Calvary that literally ate its way down our line after the KGL failed to form a square.
4. The other British player had as good dice rolls as I did.

That all being said the game was a lot of fun. The scenario probably needs to be tweaked with less French or more brits and a little better defense for the Brits. Only ONE 12 lber for the French and maybe a really small gun for the brits perhaps even a mortar. I disagree about meeting engagements being more fun. I find them lackluster but the comment was made that a meeting engagement would probably have been easier to understand and that was probably true. I prefer something with more tactical options though.

Overall my opinion of LFS is good. I enjoy TFL's rules as they add realism to the game without compromising playability (word meaning fun to play) and give a sense of not having absolute control over everyone like robots. I also enjoy Two Hour Wargames products for the same reasons. Overall score of game A-

Monday, August 10, 2009

Dragon Con 2009

We're gearing up for DragonCon. I will be running several games at the convention under the Stormreavers group. Come and check us out! We will be doing Starship Troopers, Stargate, WWII in 54mm, Victory at Sea with War At Sea Models, 20mm Ambush Alley, 20mm Modern, 28mm Pulp (Pulp Alley Demo!).

Here are the games I am running:

Ambush Alley -Hornet's Nest
A Regular Squad has captured as POI (Person of Interest) and is attempting to return him to base for processing. While there are apparently few Insurgents in the immediate area, the commotion of the capture has drawn a large crowd of civilian onlookers, many of whom view the POI as a local hero. The mood on the street is tense and it would take very little to ignite the situation.

Modern War (Warengine) - "Prison Break"
A US detainee prison compound located somewhere in Somolia is under attack by an organized force of rebels who are attempting to free their comrades. Can the US hold the base in time for reinforcements to arrive or will the rebels successfully free the prisoners?

Iraq Desert Storm (Warengine) - "Resupply Convoy"
Your small resupply convoy is heading to resupply a nearby town on the front line where fighting has intensified. Can you make it to the town before you are ambushed by the Republican Guard?

Pulp Alley - "The Case of the Ergonomic Egyptians"
Join Indiana Jones, the Shadow, the Dragon Lady, Dr. Katana, Fu Man-Chu and a host of others in this pulp fisted action adventure game as they travel to the lost city of Hamanaptra somewhere in Egypt to find the secret of the Ergonomic Egyptians. Will the heroes find the secret before the villains do or will another danger force the unlikely groups to ally against the odds?

Stargate
You are the best Stargate Command has available and it is your mission to recover an Anceint Technology before the Goa’uld and there Jaffa can stop you. Its

WWII 54mm
Can Romel’s Africa Korp stop the 8th army’s Desert Rats.

Starship Troopers
The Mobile Infantry is an elite fighting force of the Terran Federation. But those bugs are big so bring along the nukes where gonna need them.

Victory at Sea
Battle for the Med, Italy VS Great Britan Who will own the Sea


We will be demoing games for Ambush Alley Games, Warengine, Twilight Creations, Atlas Games, and Mongoose Games. We have 13 GMs. We will be doing Demos of cards games all convention long!

On the Edge
On the Edge were players adopt the roles of arch-conspirators on Al Amarja. Each players cards represent the resources and inhabitants of the island, from

Gloom
In the Gloom card game, you assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad, but simple: you want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death.

Lunch Money
Lunch Money games are an exciting, fast-paced, multi-player card games that combine dark, psychological images with the raw dynamics of a merciless street fight. It's a lot like a real fight -- only without all that slippery blood.

Once Upon A Time
Once Upon a Time is a game were the players create a story together, using cards that show typical elements from fairy tales. One player is the Storyteller, and creates a story using the ingredients on her cards. While the other players try to use cards to interrupt her and become the new Storyteller.

Corruption
In Corruption, you discreetly fork over bribes to the powers that be -- specifically, the powers that award lucrative construction contracts. If your bribes are sufficient, your firm will get good contracts and its bottom line will swell. If your competitors' lucre shines brighter, though, you've lost opportunities, profits, and the satisfaction that some bureaucrat's Caribbean tour on your dime was at least good for something.

Let's Kill
Let's Kill A bloody little card game of stick figure mayhem and gruesome humor! Have you ever had the urge to start beating some know-it-all who really deserved it, but were held back by those frustrating social boundaries? Well nows your chance.

Mad Scientist University
Polish up your laser gun, get your maniacal laugh ready. You're about to enroll in Mad Scientist University! Whichever student devises the most evilly ingenious schemes will pass with honors. The rest will be set home ... in boxes ... one piece at a time.

Abduction
You are Abducted by those pesky Aliens and now are trapped on there ship can you escape before the ship takes off for home.

Letter Head
Letter Head is a dynamic word-forming card game that's engaging, interactive, challenging, addictive, and above all, fun. Players create words using a special deck of cards that have letters instead of numbers and points instead of suits.

Beer Money
Beer Money is an exciting, fast-paced, multi-player card game that combines dark, psychological images with the raw dynamics of a merciless street fight. It's a lot like a real fight -- only without all that slippery blood.

Sunday, August 2, 2009

Watching Jerry (Sunday 8/2/09 Game)

Germans move down the road keeping an eye for Tommy in the bocage.









Germans setting up their LMGs.











Brits moving into position.













Under heavy fire!









The action intensifies!









Germans take one objective!









British OP team in position









Firefight between the Germans behind the bocage and the British rifle squad in the house.











The Germans move into position to attack the farmhouse with the British OP team inside!










Having completed their mission the OP team decide to evacuate

The Remainder of the British force occupies the bocage and waits for the patrol.










Mission
Germans - Find Tommy. Get three units (at least two LMGs) to the locations in the map (Farmhouse, Ruined Building, Wooded Hill)
Brits - Get the ops team to a location on the map (Farmhouse, Ruined build, Wooded Hill) and observe for three turns before leaving.

Forces
Brits - Two Squads, Leader, 2 Weapon Squads, Observation Team, AT Squad (Fog of War Draw)
Germans - Two Squads, 2 Weapons Squads , Leader

Final score:
Germans 22
British 18

German Decisive Victory!

Vietnam Games Past

Here's a collection of many photos taken during various Vietnam games I have ran in the past.