Thursday, December 3, 2009

Fields of Glory

I played the Osprey ancients game Fields of Glory yesterday at the game store with a friend of mine.

I like how you rolled a bunch of d6s, kept the successes and compared against your opponent. I also like the fact that unlike warrior you cannot automatically charge a unit on its flank without having the room to maneuver. It takes a bit of maneuvering to get your troops in order and seems to be more 'realistic' per se. It is made by the folks at Osprey so it's pretty realistic but also very playable. Not every single individual item is taken into account. Like Warrior the game breaks down the types by armor and by weapon and compares but unlike warrior you can lose your generals during a fight no matter if you are the attacker or defender. Also unlike warrior you actually remove casualties and do not have to keep a record of how fatigued the troops are.

Both sides roll dice depending on if they are in impact or melee phase and then they compare hits.
Whoever has the most hits wins the combat.
If even hits are scored to the losing side it might have to make a death roll
If it fails the death roll then it loses a stand.
After the D/R the unit has to make a cohesion test.
Depending on the degree of failure it might fall one, two or even three levels and break.

It's a very good rules system and is much simplified.

2 comments:

  1. Nice review, I'll keep these in mind. I'll also shamelessly plug some rules a buddy of mine wrote called Might of Arms. If you get a hankering for some more ancients action, you should check them out, they're worth a test drive at least...

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  2. Thanks for the heads-up on the rules. I have been wondering what FOG is like.

    Mik, got a link to those rules?

    -Eli

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