Thursday, September 17, 2009

Operation Rendezvous

As part of the Osprey Raid challenge I put forward the following mission. The Osprey Raid challenge was to write a raid mission for Ambush Alley Games. I worked on this today and published it this evening. The challenge ends tomorrow at midnight.

At first this mission may not seem like a raid since the primary mission is to secure the convoy for the coalition forces but the intelligence documents in the Iraqi complex make a tantalizing target. Therefore this mission while not a classic raid per say becomes a raid nonetheless. Please feel free to review and comment. Comments are welcome.

Operation Rendezvous (fictitious mission)

Mission Overview
The push through Iraq which was designated Operation Sabre was lead by the British Special Air Service (SAS) whose objective was to secure scud sites and interrupt communications. The British were quickly followed on February 9, 1991 by elements of the 2nd brigade first cavalry division of the US Army. A cease fire was declared and a twenty four hour notice was given to Saddam Hussein to being withdrawing his forces from Kuwait. In late February the coalition took the Iraqi forces by surprise with a pincer movement attacking into the southern Iraq desert. Those forces were followed by those brave men and women whose job it was to provide the logistics and support. This was the lifeline of the attack.

Coalition Mission
Your resupply convoy is heading to resupply a nearby town on the front line where fighting has intensified in Iraq. The sounds of mortar shells are heard landing nearby. Night quickly approaches, the shadows of night bringing to life the fires from the oil fields. The unit CO radios for the apache pilot to scout ahead as a mortar shell lands at the back of your convoy slamming into an up-armored HMMWV. The sudden impact of the shell and the inertia the of vehicle send it flipping end over as it slams into a tanker truck directly in front of it. A loud noise deafens the convoy as the tanker truck explodes into a fireball sending gouts of flame into the sky. “OK boys, get out and make a defensive parameter around the convoy. Get those HMMWVs in front of the trucks and get those tanks out providing cover! Lock em’ and load em’ boys the enemy is just over that hill.”

The primary US objective is for the grunts to see the cargo trucks safely off the board. If you are able to capture or kill the leaders of the Republican Guard the morale of the enemy will surely falter. You must get at least two of the six supply trucks safely off the board. The trucks are heavily loaded with supplies and may only move at patrol speed. In addition, there is a complex of buildings on a nearby hill which may have valuable documents. Capturing these documents would lend an obvious advantage to the attack.

Rep Guard Mission
Having all but been forgotten in the southern desert your small band of Republican Guard fighters have spent most of the time watching CNN worrying about the Americans sitting at the southern edge of the country. Your group has been assigned to guard a small road in the middle of the southern desert that leads to a nearby village where some of the main attacking force is heading. Alerted by the noise of the large diesel engines one of your scouts notifies you that a small convoy is heading to your very position! Smiling you ordered your men to both sides of the hill in anticipation of ambushing the convoy. You have them setup makeshift roadblocks which will force the convoy to leave the road and follow a dangerous route through the sands.

The primary mission for the Republican Guard is to capture or destroy the cargo trucks. Secondary missions are to capture or kill coalition forces and to protect the vital documents which are in the barracks building.  

Starting Forces
Coalition Forces
Two squads of 2 6-man Fire Teams. Troop Quality Veteran D10, Morale Good D8.
Each Team –
1 x Leader w/M116 Assault Rifle
1 x Grenadier w/Grenade Launcher
1 x Gunner w/SAW
3 x Riflemen w/M116 Assault Rifles

All Vehicle Crews Troop Quality (Trained D8, Morale Good D10)

2x M1A1 Abrams Tanks

Firepower: 6d (120mm Main Gun)
3d (M2HB)
3d (coax mg)
Defense: Class 4 (4d12)
Survivability: 4+

AH64 Apache
Firepower: 4d (Chin Turret)
5d (8x Hellfire ATGM)
4d (2x 70mm FFAR Pod)
Defense: Class 3 (3d10)
Survivability: 4+

6 cargo trucks
can be combination of M393 5 ton, M35 duce ½, M1011 10 ton or HEMTT)
Firepower: None
Defense: Class 1 (1d6)
Survivability: 4+

2 HMMWV M1043
Firepower: 3d (M240 machine gun)
Defense: Class 1 (1d8)
Survivability: 4+

HMMWV M997 (Medic-Up-armored)
Firepower: None
Defense: Class 2 (2d8)
Survivability: 4+

M2A1 Bradley
Firepower: 4d (25mm Cannon)
4d (Tow II ATGM)
Defense: Class 2 (3d8)
Survivability: 4+

Republican Guard Forces
Four squads of 2 10-man Fire Teams. Troop Quality Trained D8, Morale Fanatic D12.
Each Team –
1 x Leader w/AK47 Assault Rifle
2 x Grenadier w/AT RPG
2 x Gunner w/SAW
5 x Riflemen w/AK47 Assault Rifles

4 T72 Tanks
Firepower: 5d (125mm Main Gun)
4d (Gun Launched ATGM)
3d (AA HMG)
3d (coax mg)
Defense: Class 4 (3d12)
Survivability: 4+

4 BMP-2
Firepower: 4d (30mm Main Gun)
4d (Gun Launched ATGM)
3d (coax mg)
Defense: Class 2 (3d8)
Survivability: 4+
Special: Amphibious

Regular Victory Conditions
• Per cargo truck successfully exited off board 5 points
• No wounded or POW left behind 5 points
• Recovered intelligence documents from barracks 10 points

Insurgent Victory Conditions
• Per cargo truck destroyed: 2 points
•Per cargo truck captured: 3 points
• Per Coalition wounded: 1 point
• Per Coalition killed: 2 points
• Per Coalition POW: 5 points

Insurgency Level
3

Die Roll Insurgent Unit
1 1d6 w/Small Arms + AT RPG
2 2d6 w/Small Arms
3 1d6 w/Small Arms + AT RPG
4 1d6 w/Small Arms + 1 w/L Support, 1 Leader
5 1d6 w/Small Arms + 1 RPG
6 3d6 w/Small Arms + 1 w/L Support, 1 Leader
7 1d6 w/Small Arms + 1 RPG, 1 Leader
8 2d6 w/Small Arms + Leader
9 1 BMP2
0 1 T72 tank  

Table Setup
Setup a secondary winding road with hills and small vegetation on either side. The supply convoy is setup close together at the end of the table with the following formation: M1A1 Abrams, M1043 HMMWV, M2A1 Bradley, cargo truck, cargo truck, M997 HMMWV (Medic), cargo truck, cargo truck, M1043 HMMWV, cargo truck, cargo truck, M1A1 Abrams.

The Republican Guard forces are setup on the four hills surrounding the road with only one fire team being allowed per hill. A makeshift barricade which is not crossable to the cargo trucks is about ½ up the road. At least one fire team of Republican Guard must be in the barracks complex. The barracks complex is on the farthest hill from the table. This is a 4x4 table.



Max Turns
Once it has reached 10 turns the coalition convoy is considered to have successfully negotiated through the ambush and made it to safety.

Special Rules
It’s the Desert: Out of contact movement not in use
Fanatic Guardsmen: Morale checks of the Republican Guard are immune to ‘shrinkage’ until the first Republican Guard leader is captured or killed.
Increased Fog of War: Roll for Fog of War each time either the insurgent or regular forces rolls a 1 on a reaction check.
Soft Sand: The cargo trucks must make a reliability check when they first leave the road. If this check is failed the truck bogs down in the soft sand. The cargo truck then has to stop where it failed the roll and must wait one turn without moving for the crew to dig it out. This check only has to be made each time a cargo truck leaves the road.

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