Saturday, November 12, 2016
As they entered the mines they wee ambushed by a small group of grick. Not long after they heard the tell tale sounds of bigger creatures and a massive grick emerged from the crevices and attacked the party with a mighty breath weapon of corrosive gas.
The wizard used a fire ball and toasted it's three young and damaged it. It attacked but began to retreat into the pit. Oh not on my watch! The paladin used misty step to teleport 30 feet above a massive grick monster hanging from the side of the cliff after the monk charged at it and critically hit it the same time it critically hit her and swallowed her whole.
The paladin Crit the grick with one swing and out fell the monk as the wizard hurled fireballs and a zombie dragon came out of its lair but then retreated back into it once it saw the carnage. Unfortunately, the monks bloodlust and the paladins justice kicked in and they charged with haste at the cave where the zombie dragon had just appeared.
Another epic battle ensued with the cleric turning undead and channeling the might of Bahamut. The zombie dragon and a horde of zombies fought hard against the players. In the end, the zombie dragon was defeated by combined arms although the heroes were on the brink and and deaths door more than once, they were victorious. They claimed the 5000 gold it was sitting upon as its bed
Licking wounds and hurrying out of the mines they came to a set of narrow stairs that had multiple empty sacks and treasure dropped in the halls.
They then emerged from the mines into the Mire of Dead Men and saw the castle Naeyter in the distance signifying their next target.
Wednesday, April 13, 2016
I have been running Hell on Earth meets a combination of post-apocalyptic Graphic Audio book series for about three months. I have used Savage Worlds Hell on Earth as the rules. We are loving the fast-playing rules and I love the ease at making stuff up and rulings on the fly.
So far the players have worked their way out of the hospital they woke up in fifty years in the future, fought through some sec men and robot cops, zombies, ghosts, manatu, reapers, and bike gangs while searching and scrounging everywhere. They've learned the ville they are in is ran by a guy calling himself Ronald. The new tech and info is their ace on the line since they chilled the barons second.
Last night they entered the next phase of the game and learned from Project Cerebus about the Multiplex and time streams. They were given black suits and told they could pretty much go anywhere. When asked who it was the smoking man appearing on an air display holo vid just said to call him Mr. Johnson or Archon.
Now I have effectively opened up the players to Weird WW1, WW2, Colonial, Vietnam, Modern, Future, Fantasy, Shaintar, Pulp, anywhere. They have effectively become apocalyptic time agents but the game is still very much gritty and tough.
For starters, they have no control over the mat Trans (matter transmitters) except they can attempt to strongly think of the same place and convince the machine to take them to that place, time, etc in relative terms. Secondly, items and tech, weapons and gear does not transfer outside of its invention period. In other words, one cannot bring an uzi to the middle-ages because it was not invented yet. Thirdly, should they cross paths (cross the streams) with themselves on a different time stream they may be tossed into a time vortex or lost in the abyss. The key from each time or place is dependent upon the theme and not all areas have mat trans. So, now they are at the whim of the Archon. They can stay in Mortiston USA or they can go somewhere or some when else.
Tuesday, April 5, 2016
What a blast this weekend! We gamed every day and Sunday was no exception! We played ICFBTS and I dusted off my original minis for the event.
The scenario was a simple one with aliens vs Hillbillies instead of a free-for-all like I usually do. The objectives were whoever wiped out an entire faction of aliens or hillbillies first won. The secondary objectives were aliens had to get both beacons up and find both stills or the hillbillies had to destroy all tripod and ufos. I setup the table with the kids to ensure maximum interaction. This type of game really needs to start close so the action is right away!
The kids took on the role of the aliens with mom and my pop, Eric, and myself took on the role of the hillbillies. My son Faelan played the Cephs, Madison played Grays, and Mel took her favorite Blobs. I played the Hatfields, Eric took the McCoy's, and Dad took the O'Dairys.
Immediately Faelan shot up poor Daryl Hatfield with his tripod. Daryl shot back and with the help of his kin he took down the tripod in the second round. Faelan wasn't too happy but vowed revenge, using his mind control ability on the O'Dairys to get them to run for the hills.
Meanwhile the Grays had by turn three succeeded in finding both a still and a beacon and destroying one and repairing the other. The gray warriors blasted that green stuff at the Hatfields but one lone warrior met his match at the hands of Rex Hatfield.
Neuron and Ma clashed head-to-head and bad words and well aimed shots were exchanged between Ma, her kids, and the aliens.
On the opposite side of the board the battle raged on and the Blobs took on the McCoy's in full assault sneaking in under the cover of their flatten ability and by the woods. The McCoy's used their jalopy to stage a ground assault that general patton would find tactical while the Blobs began to fall one-by-one.
Then the car - hating fire-breathing atomic mutant chicken showed up and started to tear through tractors, trucks, and tripods.
The grays beamed up the last blob, junior
It was too late. The Hillbillies worked together to bring down the ufo. Ma seduced the alien leader who is now in recovery therapy as Happy O'Dairy slammed the tractor into the chicken.
The aliens, just as they repaired the last beacon, heard the cries of defeat as Neuron slammed down hard into a corn field, his ufo a pile of junk.
Thursday, March 31, 2016
I'm running "A Lady's Favor" starting this Friday. It will be a biweekly game that will take place all over Theah. My players are all new to the system and I'm new to gming it.
My plan is to keep it light-hearted and fast fun, keeping to the spirit of the Princess Bride and Erryl Flynn movies. What brought me a renewed interest was the announcement of John Wick's 7th sea Second Ed kickstarter; which I gleefully backed.
This is a whole new group and it should be very exciting indeed!
This is a setup from Montaigne using Miniature Building Authority buildings. The players will start here in the courtyard outside of market square when they hear a woman's cry for help! From there they will go on to high adventure and cinematic combat with musketeers and who knows what else!